- Wave Race 64
Crash Bandicoot 4: It's About Time is clearly chopped down and squeezed into portable form, but where sacrifices in framerate, draw distance, pop-in, LOD and resolution have been made they're relatively minor and entirely forgivable in the overall collect-a-thon fun-fest you're able to play on your TV and on the move!
The Pillar: Puzzle Escape is a very enjoyable game if you're into this sort of thing, but ironically, if you're into this sort of thing, you'll find it a cakewalk. Much more could have been made of this adventure to really work that grey matter and make it far more of a challenge for puzzle aficionados.
DMC5SE occupies its own tried and tested safe space within the world of video games. It hasn't really progressed much since 4 and doesn't seem to have broken through any genre-defining boundaries to evolve itself beyond what it already was. As a series, DMC5SE is truly the pinnacle in terms of polish and content but by way of freshening things up: it plays it far too safe and sadly won't really blow your mind.
Swords of Gargantua is a repetitive slash fest with a small amount of design and enemy diversity, but it has something most games like this don't have: playability. The controls are a little off for movement, but the swordplay is fantastic when you knuckle down into parrying and combinations to elongate your lifespan.
The failure to allow a stylus to be used is a huge oversight in my humble opinion, and, at worst, you could use your fingers to draw on the touch screen or place the level editor items around, and this would have been more intuitive and fun. Everything feels overly simplified, and though the more you play the more you get to experience, it's quite a task to endure it all.
This is without a doubt the definitive version of this game that you should play over all other versions, but its drawn-out sequences and repetitive sequences still, unfortunately, prevent this game from becoming "Essential" tier gaming.
Godfall is all style and no substance. The next-gen lick of paint certainly makes it an exquisite looking stunner, however, at its core is some lacklustre gameplay and some genuinely lethargic missions. The boss battles are exciting and momentarily engaging, and the art style incredible, but I'm left feeling more than a little underwhelmed and unfulfilled.
Thanks to a variety of weapons and upgrades this game had more legs than I had initially thought, and whilst it's fun to try to unlock everything and upgrade yourself to the nth degree, but with a formulaic approach to this genre it is just a little bit too forgettable as a game to really stand out in such a saturated market.
Apart from chucking together some fierce combos and actually landing a superman-triple-backflip, I really couldn't find much enjoyment in staring at this overly drab flick book of a port. Sure the Switch is underpowered, but this is a real kick in the teeth for fans who would at least want a smooth albeit downgraded "off-road racing and lifestyle experience" on their hybrid console.