Charlie Wacholz
Metal Slug Tactics lives up to its stone-cold classic namesake from SNK’s golden era with its painstakingly detailed pixel art, head-bopping soundtrack, and snappy structure. It magnificently translates the run-n-gun series into its first turn-based tactics game, but doesn’t sacrifice substance for cheap nostalgia, either.
Fortnite is the ultimate video game playground – with a rich world to explore, snappy third-person shooting, fun crossover content, and a wealth of cool side missions and objectives, it’s nearly impossible to get bored playing Epic’s definitive Battle Royale.
It’s barely been a week since I first installed XDefiant, but I don’t think I’d miss it from my hard drive. While the gameplay at its core is fun enough, the game is barren compared to most other shooters—including the free ones—with even bare-basic modes like team deathmatch and free-for-all or features like a ping system or skill-based matchmaking nowhere to be found. Its maps are well-made, sure, but with no rank to strive for, daily missions that ask me to commit to playing ten whole matches, and very little to look forward to in the battle pass, I don’t understand why this game would gain any traction over others beyond the fact that it's free.
Teeming with life, secrets, and charm that surprise and delight, Animal Well held my full, undivided attention
We wish we liked Library of Ruina more than we do; its world and characters touch on clever themes and storytelling devices, but never fully lean into its potential. Slapdash pacing coupled with sluggish, nerve-wracking menus makes playing Library of Ruina an exercise in courting digital whiplash as you cycle between rushed, truncated story beats and glacially-paced menus. If it had more engaging combat and a more efficient narrative setup, Library of Ruina would have really impressed us. Sadly, we don't feel very compelled to see it through to completion.
Pepper Grinder boldly defines a short and sweet, pixelated adventure with a whole lot of punch in its short runtime. This dynamo of chaos, tight platforming, satisfying movement, tight-level design, and dazzling art style is one of the best platformers I've played in a long time.
It’s already been a busy year for game releases, but I’m so glad I took time off from the high-stakes, melodramatic adventures of ecoterrorists or the comically action-packed exploits of galactic fascist pawns for Penny’s good-ol’-fashioned sense of fun. Here’s a game that’s not just worth playing, but replaying and finding every little secret. Even if its retro vibes and dated designs can be frustrating, they account for pennies out of each successful dollar that Penny’s Big Breakaway cashes in thanks to its sense of speed, charming art direction, and clever innovations.
Foamstars' combat mechanics are unexpectedly engaging, but confounding time-gated modes and aggressive monetization make them harder to enjoy.
Naruto x Boruto Ultimate Ninja Storm Connections may have the flashiest graphics in the series, but there’s almost nothing else here to make me seek it out over past entries with basically the same fighting system and better single-player stories.
Nickelodeon All-Star Brawl 2 knocks nearly every single one of the first game’s problems into the blast zone while also introducing the exciting new Slime mechanic, a more interesting roster, and better visuals throughout.
In a year dominated by titanic, big-budget releases like Tears of the Kingdom and Mario Wonder, Dave the Diver steps up to the plate and knocks the ball clear of the park with a heaving swing. Its charming animations and writing supplement a mechanically dense experience that never stops dangling a new carrot to chase. It's one of the few games to come out this year that rivals Mario Wonder's all-out density and charm while doing something almost completely new. You owe it to yourself to pick up this outstandingly funny, enthralling, and weird gem.
It's deeply disappointing to play Gordian Quest and encounter the amount of UI-driven issues that permeate its menus, because it has some really cool stuff going on beneath its bristly, frustrating outer shell. It's decidedly easier to pick up than most other deckbuilders, and combat has a good flow to it, with lots of combinations and deck variations to explore. Unfortunately, it's a horrendous Switch port that makes even simple things difficult. It's worth your time, just maybe not on the Switch.
Horizon Chase 2 isn't going to set the world on fire. No matter how fun it is to fly across the highway at blazing speed, no amount of speed can disguise the fairly limited breadth of content available. In fact, that speed only makes courses blur together even more. Ultimately, you're left with a fun but shallow arcade racer that feels disappointingly shaky on Switch.
Gloomhaven's gameplay is deeply challenging and dense, and it almost always manages to provide a satisfying payoff in equal measure if you are able to look past its menus and control flaws (and can stomach its load times on Switch). It isn't for the faint of heart, but those who stick with its complex, card-centric tactical gameplay will find a great strategy game.
Even when everything's working, MythForce isn't much more than a bad port of a fun, but uninteresting game. That being said, we can't possibly recommend it in its launch state. We don't take half-baked efforts lightly, and this feels even less than that. With some patches and updates, MythForce could potentially turn things around, although we're very far from not optimistic. As things stand, avoid the Switch version of MythForce.
Despite its relatively unchanged look, F-Zero 99 is unexpectedly refreshing. Though it may not be the return for the franchise that fans hoped for, it's a triumphant and welcome look back at Captain Falcon's first game with a clever twist. F-Zero is simply suited for the -99 style structure in ways that Tetris, Mario, and Pac-Man aren't; it was already an elimination-style battle royale, just a small one. Adding more players doesn't just feel perfect for F-Zero, it feels natural. This isn't the definitive way to play F-Zero, but it is a brilliant take that supplements what worked so well in the original with thoughtful additions that make chasing victory utterly addictive.
Party Animals is a chaotic, goofy, fun party game that occasionally stumbles over its inflexible rules and local multiplayer mishaps.
Chants of Sennaar is as defined by its peaks as its valleys. For every moment of mind-blowing, brilliant puzzle design comes an inversely frustrating moment stymied by '90s adventure game logic. The game's ability to teach a player aspects of a language is awe-inspiring, and its way of guiding players along with as little information as possible is intensely rewarding-when it works. Even though it isn't for everyone (or consistently excellent), it's constantly impressive. If you're interested, we recommend checking out the free demo for the game that's available on the eShop, which will help let you know whether or not this game might be up your alley.
Samba de Amigo: Party Central brings back the cult classic monkey and all the fun that comes with him, but it does too much in the wrong places. By bombarding the player with no fewer than three different progress bars to level up in, any sense of growth, progress or leveling feels arbitrary and unnecessary. They feel like an attempt to hide the fact that Samba de Amigo is an arcade game about a dancing monkey that you can dress up in silly little outfits; it doesn't need to be an RPG, so why make it one? After all, Samba de Amigo is inherently fun-be it with maracas, a Wii remote, Joy-Con, or just buttons.
No matter how excellent its soundtrack or sense of momentum may be, there's no shaking the sense that Bomb Rush Cyberfunk is in a race against its own sense of nostalgia. The game rips, but more often than not it feels like that's because Jet Set Radio ran before it. That's not to say it's bad, but part of what makes Jet Set Radio so fun and unique is its raw originality. Bomb Rush Cyberfunk feels like a sequel in everything but name-for better and for worse. For every banger in its soundtrack, there's a moment of jank or a feeling that this game hasn't left 2000. Again, it's still a great time, but it's lacking that lightning-in-a-bottle feel that JSR had. That's totally fine, and for people who missed out on it, this will feel much fresher.