Bedlam is a neat concept that has managed to result in a game that's utterly bankrupt of creativity, polish, or fun. It's a game that went so wrong at every turn that it makes you just feel bad for its developers. There's nothing here but a bunch of half-hearted references and wistful nostalgia for old video games, both of which you can get plenty of for free on the internet.
WRC 5 is a completely competent, inoffensive racing game, but it lacks the features that have become standard in the genre. Whether you're a fan of simulation or arcade-style racers, there are many better alternatives out there.
The Park has solid atmosphere and pretty good scares, but it also has an unremarkable heroine and an inconsequential plot. It might be a decent curiosity if you're looking purely for the video game equivalent of a haunted house, but its high price and short length make it difficult to recommend.
Rebel Galaxy has a ton of style and an incredible atmosphere that captures the weird little subgenre of space western to wonderful effect. But its repetitive combat and focus on trucking across the galaxy means that it's not as exciting as it could be. There's a lot to like, but you've got to work for it.
But it's so difficult to access that depth behind the poor tutorials, terrible interface and lack of feedback. You've got to work for hours upon hours to reach anything approaching competence, and it's tough to recommend that investment to any but the most hardcore of space strategy tactical RPG simulation enthusiasts.
Darksiders II has satisfying combat, a terrific variety of puzzles, and great, consistent art design. It starts to wear out its welcome deep into its lengthy runtime, and its story fails to deliver on the original game's promises, but it's still an exciting adventure well worth embarking on. Unfortunately, this edition on PC is full of minor technical issues that prevent it from realizing its full potential. Darksiders II is worth playing, but Deathinitive Edition is not worth the upgrade.
It's a charming, lighthearted game of resource gathering and production. Unfortunately, it's only really fun when things work smoothly and easily. Figuring out mistakes and solving problems - which should be the core of a good strategy game - are built around solving pathfinding issues, and Valhalla Hills doesn't do much to make those problems more palatable.
Syndicate is another Assassin's Creed. Its characters and setting are likeable, it's not a technical mess, and it has some fun new features, which certainly puts it in the upper tier of the franchise since Brotherhood. This is another pseudo-historical playground, another set of Templars to stab, and another checklist of collectables to grab. It's a solid entry in a series that's been far too prolific, and while Syndicate is good, it's tough to be excited about it.
FIVE, at its core, is a competent action RPG with fun abilities and some original ideas. But with achingly slow opening hours, limited character progression, loads of meaningless loot, and an utter lack of difficulty, its appeal is limited.