CastleStorm is just as much a game as it is a test of your multitasking and micromanaging abilities. What seems like just a knock-off of the iOS hit, Angry Birds, is actually so much more. In fact, CastleStorm boasts just as much, if not even more, addicting gameplay, as well as several other layers of depth that make the title even more exciting to play. Couple this in with extensive single-player and multiplayer modes and quite the quirky style, and it becomes quite the appealing product.
Bravely Default is a game that excites me about the future of the JRPG genre. It takes the standard JRPG that we have grown used to, adds in several new features, and modernizes the genre for the new generation. So much is done right that I hope other developers look to it as an example. Unfortunately, what Bravely Default does so ingeniously in its first forty hours falls apart in its last fifteen. What could have been a revolutionary game is debased by the horrendous endgame that Square Enix could have so easily omitted.
Having played every Professor Layton game released, I have seen both the highs and the lows of the franchise and it saddens me that Azran Legacy marks the last title featuring the infamous and titular Professor Layton. With this in mind, I went in hopeful that Level 5 crafted a game suitable for Layton’s departure, a game which would allow him to go out with a bang. Unfortunately, although the presentation of the game and the finale to the game were grand, the rest of the game failed to be anywhere near as exciting as the rest of the Professor Layton franchise.
Perhaps it was at the point when I saw Chuck Norris doing yoga with Batman, the Joker, and Barack Obama or maybe it was when Princess Peach was rejected by Peter Griffin. At some point while playing Tomodachi Life, I realized how much the game activated my imagination. When I was little, I was never one to play with action figures or make up fake storylines for fictional characters to partake in, but with Tomodachi Life, I have never felt my imagination so stimulated. I feel like I am managing a virtual dollhouse of celebrities; that is okay, because I have never had so much fun planning the daily goings-on of my Miis.
Despite a limited number of songs and an incredibly small number of game modes, Theatrhythm Final Fantasy garnered critical praise when it first launched two years ago. Its sequel is now here, packing in more songs and game modes than ever before. In fact, Theatrhythm Final Fantasy: Curtain Call not only contains several times the number of songs as its predecessor, but a vastly larger number of game modes, collectables, and characters. Yes, bigger is truly better. Unfortunately, however, a few shortcomings prevent Curtain Call from truly reaching its full potential.
After only fourteen hours playing through Pokémon Alpha Sapphire, I was stunned to see the credits rolling down the screen. After all, the Hoenn region had always been my favorite, and I recalled spending at least thirty hours reaching the end of Emerald the last time I had played it. I figured that since I was tasked to review the newest Pokémon title, I would want to get the review out in a timely manner. As such, I sped through the game trying to get the review up as fast as possible. I was stalled in my mission, however, as after completing the game I began engaging in all the extra content hidden within the Generation III remakes. This is where the Pokémon games have always shined, and continue to shine: Not the content on the surface of the game, although that too is still incredibly addicting, but all the extra content layered underneath.
Throughout my playthrough of Citizens of Earth, I was continually enthralled by all the ideas that went into creating the title. I fell in love with the characters, dialogue, and world. The battle system, meanwhile, captivated me, as it was so perfectly orchestrated. In theory, Citizens of Earth should have been an amazing game, and to a certain extent the game accomplished everything it set out to complete. Unfortunately, however, a few technical errors, along with a few design errors, turned what could have been an amazing experience into one that did not live up to its full potential.
Overall, Code Name Steam is an excellent attempt at a new franchise. The premise of the title itself is promising and unique, while the story and characters, no matter how ridiculous and convoluted, can easily be built upon. Code Name Steam is no Fire Emblem; it lacks the character development, RPG elements, and difficulty variation. Code Name Steam is a good game though, one which can be nurtured into a masterpiece when its sequel is inevitably released.
At its core, Xenoblade Chronicles 3D is just as good as the original release. Those that missed out on the chance to play through the Wii version will love the incredible world of Xenoblade, the masterfully told story, and the engaging combat system.
Overall, Etrian Odyssey 2 Untold: The Fafnir Knight is everything I could ask for from a new EO title. The game features gameplay options that could truly fit any sort of gameplay style. Moreover, the mission and side-content depth means that playing through the game could take anywhere from 30 to even 100 hours, a truly versatile figure for such an expansive dungeon-crawling RPG experience. For those that have played Etrian Odyssey games before, and those that have yet to experience a game in the franchise, Etrian Odyssey 2 Untold: The Fafnir Knight is absolutely worth picking up!