Ray Carsillo
Ray Carsillo's Reviews
I can't remember the last time I've seen such a mess of a game. There's a decent story here, but it's buried under so much technical and design shortcomings that it's not worth your time digging to try to find it.
Ghostbusters is a bloated, boring piece of trash that forcibly lengthened an already miserable experience to try to justify a ridiculous price tag. We can only hope to return it forthwith to its place of origin—or the nearest parallel dimension.
Fighter Within was buried under the rest of the Xbox One launch lineup for a reason. This one-on-one fighter is a throwback to the problems of the first Kinect—and does nothing but sow seeds of doubt that the next-gen Kinect sensor is any different from its predecessor.
Easily Beenox's worst outing with the Spider-Man brand. Nearly every game system is a step backward from the previous three Spidey games—this one isn't worth your time or effort.
While there's really nothing broken in Archangel, the game suffers from a clear lack of follow-through on any of the interesting ideas it tries to bring to the table. Its slow, plodding pace stands out even more against the backdrop of mediocre gameplay and one-note characters that made me thankful when the game came to its abrupt end.
Old Time Hockey is more style than substance. Its heart was in the right place, but shoddy controls, glitches, and poor gameplay design make this an arcade-style game hockey fans just don't need in their lives.
There is a core idea here that could’ve worked, but Metroid Prime: Federation Force is nothing short of a disaster due to horribly thought out implementation and shoddy execution.
A cheap port of a mobile game with glaring flaws at its very core that does a disservice to the Halo brand, Spartan Assault should be avoided like the Flood.
Utilizing the DualShock 4's gyroscope and light sensor is a great gimmick, and it's a concept I hope other rail shooters implement. Beyond that, though, Blue Estate is a boring shell full of cheap, unfunny stereotypes that isn't worth a single playthrough.
Lucky is unrealized potential. There is always space for a new kid-friendly platformer, and Lucky's cute and colorful world could've served as a great entry point for a new franchise. Sadly, poor controls, a terrible camera, and just overall lackluster gameplay leave Super Lucky's Tale being a subpar effort not worthy of your time.
Need for Speed Payback might be a new low point for the franchise. A horrendous progression system compounded by uninteresting characters and terrible AI only illustrates how far behind this series has fallen compared to the other arcade racers out there. The multiplayer is solid, but that's like saying at least the car wreck didn't cause a fire, too.
A stellar atmosphere is not enough to save such a puzzle-platformer that completely lacks any sort of challenge. While the story of Six is a sad one, it's not for the fact that her adventure begins in a cage—but that the developer failed to find a way to make me care about it at all.
HAL Laboratory fails to innovate at all within the puzzle genre and throws many of the same obstacles at you over and over again—to the point where BoxBoy! is as plain a platformer as its monochromatic motif.
Horrid visuals and unintuitive gameplay make Rodea the Sky Soldier one of the worst action games I've played in a long time.
Instead of making a case as to why you need a Kinect, Kinect Sports Rivals shows that the peripheral—and most games revolving around it—still have a long way to come.
EA Sports UFC 3 feels like one step forward and two steps back. Striking is more realistic than ever, but submissions and the ground game remain convoluted. The new G.O.A.T. Career mode has flashes of brilliance, but bogs you down in menus while losing the human side of fights. As well, Ultimate Team just feels like yet another cash grab. There is a decent core in UFC 3, but it needs a lot more time in the gym to become champion material.
Livelock is as generic a top-down shooter as you can get. The locations you find yourself fighting through, the enemies you take on, and the story itself come together in a package that works, but one which fails to inspire any semblance of fun.
Any excuse to return to the world of Just Cause 3 is welcome, but by the time you just start getting warmed up and comfortable with the new weapons, gear, and enemies, this new chapter is already over and you’re left asking where the rest of it is.
A lack of content and a failure to properly execute on some of the new ideas had me longing for the days when Mario Party games would result in brawls in my living room.
Some solid action can't cover up the fact that Rise of the Dark Spark feels horribly rushed, with massive splotches of shoddy design and a poor plot evident from the opening cinematic to the end credits.