Divide

Exploding Tuba Studios
Jan 31, 2017 - PlayStation 4, PlayStation 5
Weak Man

OpenCritic Rating

46

Top Critic Average

6%

Critics Recommend

IGN
5.5 / 10
GameSpot
5 / 10
Destructoid
5.5 / 10
God is a Geek
5 / 10
GamingTrend
60 / 100
Gaming Nexus
6.5 / 10
PlayStation Universe
3.5 / 10
EGM
2 / 10
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Divide Media



Critic Reviews for Divide

IGN

5.5 / 10.0
Leif Johnson

There's a decent science-fiction story holding all of Divide's pieces together, but it's not quite strong enough to outweigh the disappointments of excessive backtracking through repetitious metallic levels that barely look different from the last. A great musical score and a moderately interesting combat help keep it interesting, but bugs and repetitive encounters made the campaign feel much longer than it needed to be.

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Divide’s decent science fiction premise is undermined by tedious and repetitive design.

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Hopefully the next patch for this game will let any interested parties have the best possible experience. Not every product is for every person, but it becomes impossible to defend something that actively breaks due to misinformation or buggy code. Divide deserves better than to be forgotten because of launch-day issues.

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Divide could have been an interesting, indie sci-fi game, but poor design decisions hold it back.

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Rich in story, but less so in execution, Divide suffers from a few technical issues that makes it a little more clunky than it should be. That said, the cyberpunk narrative is evocative of the best of sci-fi, backed up by a fantastic score. I just wish the controls matched that potential.

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Divide doesn’t excite, doesn’t surprise, doesn’t reach out, and doesn’t look in. It tests my patience, wastes your time, and can’t keep its eyes on the prize. The cool architecture is basically copy-pasted to death. And the gameplay, which is thankfully short on bullets, is still rehashed ad infinitum. It's a twin-stick shooter that removed the gunplay but replaced it with little more than checkpoints and crate scrounging. It often feels like there’s no end in sight.

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A neat concept alone is not enough to save a poorly-designed, technical jumble of an adventure game. Divide flickers into life on occasion, but far too briefly, and nowhere near bright enough to keep it interesting.

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I can't remember the last time I've seen such a mess of a game. There's a decent story here, but it's buried under so much technical and design shortcomings that it's not worth your time digging to try to find it.

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