Rebecca Smith
Rebecca Smith's Reviews
While the game brought over many features from the PC version, there are some that are missing. Those expecting a map editor will be disappointed to find it absent, as are the procedurally generated maps that offer a lot of replayability for PC players. The latter means there's no Frontier mode either for players to compete against each other. Despite this, The Colonists offers hours of entertainment for those wanting a relaxing, simplified experience and those wanting to speed run their way through all manner of variables to a perfect colony.
Buildings Have Feelings Too can initially feel frustrating and difficult, as well as completely unforgiving. Mistakes often end up being incredibly costly and the save system can feel unfair. Despite this, it's a fun puzzle game once players can fully grasp all of its different aspects and it's satisfying when everything falls into place.
Oddworld: Soulstorm should have been the definitive version of the second entry in the Oddworld quintology, while the new story and characters hold their own, the gameplay lets it down. A plethora of bugs make the game far more difficult and frustrating than it should be, ranging from inconsistent enemy movement and teleportation to traces of elements no longer in the final product. There are more than 1300 Mudokons needing your help, but it might be worth waiting a while before you take on this mammoth task.
Balan Wonderworld feels like it's shrouded in mystery because there's a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game's costumes (including those that can't jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
I Saw Black Clouds has very little to redeem it. The characters are unrealistic and the plot twists and turns in an incoherent manner that introduces continuity issues. Player choices occasionally make a difference but are often ignored and sometimes even dubbed incorrect. Endings are mixed up and player relationships are pointless, plus the game can be buggy too. The irony is that Shropshire has its fair share of ghost stories and it even claims to be the most haunted county in the UK. Maybe the game would have been better telling one of those stories instead.
The story is approximately double the length of that in Little Nightmares but doesn't overstay its welcome. Players will take slightly longer if they look for the hidden areas that contain hats or holographic Kids that Mono can absorb into himself. While the story is concluded completely, things are left open for the possibility of a third game in the franchise. Maybe by the time that rolls around, there won't be as much need for trial and error puzzling, or for accidental platforming deaths. For now, those who enjoyed the first title will likely love the second. Others will perhaps find it a bit too frustrating to see things through to the end.
The very minor issues don't detract from the fact that Hitman 3 is Agent 47's best outing in the trilogy. The game is a glorious romp through six beautiful maps, leaving a trail of bodies in your wake. The many varied ways to deal with targets means replayability is a joy and exploration is fun. The game's core may not have changed over the last few years, but that's why it works so well. Agent 47 might be taking a break for now, but IO Interactive is on a roll and only time will tell if their next project is as good.
Despite this, Katamari Damacy Reroll is a faithful remake even if it keeps the rough with the smooth. All issues were ones also found in the original game, so they're not exactly the fault of Monkeycraft. Fans of the franchise will have a blast replaying the game that started it all. Those who are new to the franchise might get a little frustrated with some of the dated design issues like the controls, but it's a great place to start for anyone who's curious about the strange ball-rolling world of the King of All Cosmos.
Melody of Memory is worth playing for both newcomers and veterans alike. While the game might not be an expected entry into the Kingdom Hearts franchise, it's a competent rhythm title with a varied selection of music. The accessibility options mean it's great for players of all abilities. Those who are then intending to play the RPG games for the first time may want to consider playing those beforehand unless you want the entire storyline spoiled. For fans, the extra content gives a fascinating idea of where the franchise is going next as long as you're prepared to put in the time to get there.
However you choose to experience the game, Little Hope restores players' faith in Supermassive Games to continue making decent narrative horror titles. The story ties together well regardless of player decisions, and there's a great mix of character personalities. Friendlier QTEs and better character movement make the title an improvement over Man of Medan, and there are barely any technical issues. The Dark Pictures Anthology has a bright future ahead.
Even when taking the game's minor foibles into account, Cloudpunk provides a brief journey into a deceptively fascinating city in the clouds. Rushing through the story means avoiding the game's best bits, because Nicalis' real stars are its residents. Now that a patch has addressed the major bug that blocked progression, there's little reason not to recommend a foray into the dark world of this futuristic dystopia.
The fourth instalment in the Port Royale series will keep fans happy with its upgraded features and a bigger map than can be found in Port Royale 3. For newcomers to the genre, they're likely to be overwhelmed at first with all of the aspects that need to be understood to create a prosperous empire. However, developer Gaming Minds has tried to make the game as accessible to those players as possible. In this, they've largely succeeded.
The overall result is a game that doesn't quite achieve what it wants to be. The story isn't given as much airtime as it needs. Exploration is thwarted by the survival elements, and although the latter are the most satisfying of them all, clunky combat, the driving need to find food, and constant resource management means that there are better and more balanced survival titles out there.
Skully has other issues too. A strange bug meant that I twice lost control of the golems, watching helplessly as they plunged into the nearest hazard. Sometimes when climbing vines, Skully would fall off for no reason. There were invisible walls, times when Skully deflected off platforms at an unnatural angle, and times when the lava would just disappear. A lot of players will likely give up before they reach the end of the game. It's a shame but completely understandable when the game has a heart that's let down by myriad problems.
Altogether, Pistol Whip is likely to be the PlayStation VR game of the year. It's simple concept works incredibly well and has few faults. If you've ever wanted to be John Wick, or any other badass gun-wielding gangster for that matter, this is the game for you. Modifiers and multiple difficulties extend the life of the game even further, although this may not be enough for some. Once free content updates and extra DLC tracks arrive, though, there'll be plenty of content to enjoy.
Hotel Sker may have seen better days, but it's well worth a visit for fans of the horror genre. The hotel is interesting to explore and rewards players who take the time to unravel its secrets. You feel constantly in danger not knowing where the next threat is going to be but knowing you can't defend yourself. No, there's nothing really new here, but that doesn't matter if you just want to sneak around a Victorian hotel where the welcome is less than inviting.
Beyond Blue excels at being a relaxing experience set in a beautiful ocean. The waters teem with wildlife and its environments are diverse enough to tempt multiple visits. The result is a great educational tool to teach people of all ages about its wildlife. Unlike its partners, it misses its chance to drive home the importance of conservation, though. With more time devoted to the important issues it raises, it could have taught us so much more.
The good news is that most players will find something to enjoy in Desperados III. Mimimi Productions has learned from the few mistakes they made with Shadow Tactics to make a real time tactical strategy/stealth blend that works incredibly well on console. There are enough choices and replayability to suit both newcomers and veterans to the genres. The game is a worthwhile addition to your collection.
All of these problems turn the game from something promising into a mediocre experience that's less psychological horror than it is torture. There are better horror experiences out there.
Eric Chahi's latest creation is a worthwhile PlayStation VR experience, especially if you like your worlds to be mysterious and interesting to explore. The game never holds your hand, instead leaving it up to you to discover its secrets. The puzzles can feel confusing at first until you get used to the game's unexplained mechanics, although the simple controls help things along. Even though the story is short, the sandbox mode will keep players coming back to this unique environment until your imagination runs out.