The story is approximately double the length of that in Little Nightmares but doesn't overstay its welcome. Players will take slightly longer if they look for the hidden areas that contain hats or holographic Kids that Mono can absorb into himself. While the story is concluded completely, things are left open for the possibility of a third game in the franchise. Maybe by the time that rolls around, there won't be as much need for trial and error puzzling, or for accidental platforming deaths. For now, those who enjoyed the first title will likely love the second. Others will perhaps find it a bit too frustrating to see things through to the end.
The very minor issues don't detract from the fact that Hitman 3 is Agent 47's best outing in the trilogy. The game is a glorious romp through six beautiful maps, leaving a trail of bodies in your wake. The many varied ways to deal with targets means replayability is a joy and exploration is fun. The game's core may not have changed over the last few years, but that's why it works so well. Agent 47 might be taking a break for now, but IO Interactive is on a roll and only time will tell if their next project is as good.
Despite this, Katamari Damacy Reroll is a faithful remake even if it keeps the rough with the smooth. All issues were ones also found in the original game, so they're not exactly the fault of Monkeycraft. Fans of the franchise will have a blast replaying the game that started it all. Those who are new to the franchise might get a little frustrated with some of the dated design issues like the controls, but it's a great place to start for anyone who's curious about the strange ball-rolling world of the King of All Cosmos.
Melody of Memory is worth playing for both newcomers and veterans alike. While the game might not be an expected entry into the Kingdom Hearts franchise, it's a competent rhythm title with a varied selection of music. The accessibility options mean it's great for players of all abilities. Those who are then intending to play the RPG games for the first time may want to consider playing those beforehand unless you want the entire storyline spoiled. For fans, the extra content gives a fascinating idea of where the franchise is going next as long as you're prepared to put in the time to get there.
However you choose to experience the game, Little Hope restores players' faith in Supermassive Games to continue making decent narrative horror titles. The story ties together well regardless of player decisions, and there's a great mix of character personalities. Friendlier QTEs and better character movement make the title an improvement over Man of Medan, and there are barely any technical issues. The Dark Pictures Anthology has a bright future ahead.
Even when taking the game's minor foibles into account, Cloudpunk provides a brief journey into a deceptively fascinating city in the clouds. Rushing through the story means avoiding the game's best bits, because Nicalis' real stars are its residents. Now that a patch has addressed the major bug that blocked progression, there's little reason not to recommend a foray into the dark world of this futuristic dystopia.
The fourth instalment in the Port Royale series will keep fans happy with its upgraded features and a bigger map than can be found in Port Royale 3. For newcomers to the genre, they're likely to be overwhelmed at first with all of the aspects that need to be understood to create a prosperous empire. However, developer Gaming Minds has tried to make the game as accessible to those players as possible. In this, they've largely succeeded.
The overall result is a game that doesn't quite achieve what it wants to be. The story isn't given as much airtime as it needs. Exploration is thwarted by the survival elements, and although the latter are the most satisfying of them all, clunky combat, the driving need to find food, and constant resource management means that there are better and more balanced survival titles out there.
Skully has other issues too. A strange bug meant that I twice lost control of the golems, watching helplessly as they plunged into the nearest hazard. Sometimes when climbing vines, Skully would fall off for no reason. There were invisible walls, times when Skully deflected off platforms at an unnatural angle, and times when the lava would just disappear. A lot of players will likely give up before they reach the end of the game. It's a shame but completely understandable when the game has a heart that's let down by myriad problems.
Altogether, Pistol Whip is likely to be the PlayStation VR game of the year. It's simple concept works incredibly well and has few faults. If you've ever wanted to be John Wick, or any other badass gun-wielding gangster for that matter, this is the game for you. Modifiers and multiple difficulties extend the life of the game even further, although this may not be enough for some. Once free content updates and extra DLC tracks arrive, though, there'll be plenty of content to enjoy.