Lexley Ford
Wolfenstein II: The New Colossus is an outstanding single-player shooter with a plot that is full of twists and turns and a cast of well written and believable characters, each with their own flaws and motivations.
The Evil Within 2 doesn't reinvent the survival-horror genre but makes it work in more of an open world.
Destiny 2 takes the groundwork set out by its predecessor and refines some of its rough edges, especially in terms of its plot.
Spellspire takes a simple word game and spices it up with some interesting RPG elements, adding some tactical thinking to the usual "spell big words to win" formula.
Anoxemia has a wonderful sense of tension and a dark atmosphere with an interesting enough plot highlighting Dr Bailey's isolation and possible decent into madness, but it begins to lose its charm as you progress.
There are a few minor graphical issues, the experience is short and replayability is rather limited, but Four Sided Fantasy is a truly unique experience that's easy to pick up and just as easy to enjoy. It might not be a title players can return to again and again, but it is a short and sweet puzzle platformer that shows that there is still plenty of life left in the genre.
Clicker Heroes styles itself as an idle game in the body of an RPG, but it is really just all of the RPG grind without any of the interesting plot that helps drive you. In the end, the game, if you can call it that, pretty much plays itself. Despite this, it has a surprising amount of depth, though a lot of patience and a great deal of time is needed to uncover it all.
The new Blitz mode adds a different approach to the RTS combat to which we have become accustomed, and the shorter, more action-oriented, matches give newcomers and veterans alike something into which to sink their teeth.
Exploring the facility and discovering the nuances of the plot are certainly the highlights of this game, but the lack of direction is a double-edged sword, giving players the opportunity to discover as much as they can but often leaving them unsure of what exactly they are supposed to be doing.
Doodle God: Ultimate Edition is the most complete version of the title to be released to date but compared to some of it predecessors that are available on other formats, not much has changed. It still offers the same addictive gameplay and hours of distraction. Its easy achievements might be enough to tempt some people, but it's £7.99/$9.99 price point is certainly questionable when compared to other, equally featured titles in the series that are available for free.
To this day Halo Wars remains the most accessible RTS game to have ever been released on a console, and while it may lack the depth of some of its PC brethren, as an introduction to the genre it is still at the top of its class. The addition of playing it on PC is a welcome inclusion and something for which many people have been asking since the game was originally released in 2009.
Underwhelming RPG elements and character customisation, poor loading times and a map screen that now seems to have a mind of its own do hold back the game from being something great. Those with a penchant for a tightly woven narrative and tactical thinking will enjoy the experience, but it is difficult to overlook some of the more glaringly obvious problems.
REUS presents the world as if the almighty was an accountant. It is as much a game about crunching numbers as it is about creating a paradise for humanity, but its beautiful setting helps to mask how logic-driven it really is. It's both confusing and addictive in equal measure and manages to find a great balance between continuously providing a challenge and not overwhelming players. Once you get to grips with the minutia, everything begins to make sense. It's not always easy to get everything running smoothly, but when you do it is immensely satisfying.
The steep learning curve and low production values may put many people off, although its open-endedness offers players far more replayability than many other games in the genre.
Team 17 has done a great job at balancing the power and weaknesses of the new mechanics so that they feel like natural additions to the Worms world, and while some of the old weapons haven't returned this time, the game never feels like it is reducing your tactical choices. Worms W.M.D continues to deliver exactly what we have come to expect from the series and fans will not be disappointed.
The Incredible Adventures of Van Helsing II builds upon the original foundation, but it is still an average Action-RPG that features the usual genre tropes. Unfortunately, there is very little to set it apart from its predecessor, let alone the rest of the ARPG crowd.
Heart&Slash is a highly fun game that presents a real challenge and requires a lot of determination in order to progress.
Hard Reset Redux is a fairly competent FPS that channels the pace and tenacity of the old school shooters that inspired it. Unfortunately, there just isn’t enough meat on the bone for it to be great. The world is largely repetitive, enemies aren't particularly interesting, and the story is almost non-existent. Although it does show its age and suffers slightly from some frame rate issues, it is a decent, challenging game that will interest those with a fondness for the classic FPS games of years gone by.
Stikbold! may not be as serious as the typical sports title to which we have become accustomed, but the game is easy to pick up and provides equal amounts of challenge, fun and off-the-wall ridiculousness. The lack of online multiplayer seems like a major oversight from the developer and the short story mode and limited numbers of stages might put players off who are looking for something to play by themselves for an extended period of time. However, if you get a few friends together, Stikbold! becomes the ideal party game that is just a good bit of fun.
The HITMAN "Intro Pack" tries to squeeze out as much gameplay as it can from a limited amount of content. While it succeeds in doing so, it also has a tendency to become quite repetitive and long loading times have a tendency to hinder the experience. What it does do is create a solid foundation upon which the rest of the content can build.