Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

170 games reviewed
64.1 average score
70 median score
40.8% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
Sort by: Page 1 of 18

It feels odd and slightly insulting to be given the option to rate missions, as it implies that the designers still don't know what works or, worse, that they want to better pander to gamers.

Read full review

Dec 14, 2013

These mechanics aren't broken so much as literally insane, in the sense that each chapter requires you to do the exact same things, somehow expecting different results.

Read full review

Dec 14, 2013

Save for the extremely rare glitch or two, nothing ever gets in the way of this pure, intellectual gameplay. Even after 50 levels, the puzzles still seem fresh and never tiresome.

Read full review

Dec 19, 2013

The game treats its themes with such absurdity and reductive PSA qualities that there might as well be a planet named Glee.

Read full review

Jan 20, 2014

Quote not yet available

Read full review

Jan 30, 2014

As befits a game funded through Kickstarter, The Banner Saga doubles down on risk/reward mechanics throughout its rather lengthy journey.

Read full review

Even basic exploration quickly becomes more trouble than it's worth, thanks to a scarcity of waypoints, overly lengthy transitions between areas, and the lack of an overall map.

Read full review

[T]he game itself is far from a fully realized one. Its main mission can be completed in an hour, tops, and the story does little more than bridge the gap between 2010's Peace Walker and the upcoming The Phantom Pain.

Read full review

Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard's requirement that players remain connected to the Internet while playing.

Read full review

May 13, 2014

The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.

Read full review

Sort by: Page 1 of 18