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Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

237 games reviewed
64.7 average score
70 median score
43.8% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
Sep 26, 2015

[I]t's disappointing that Penarium feels so fatigued and repetitious by the third and final act, especially since it's scarcely even a two-hour game.

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Oct 19, 2015

The Rock Band 4 experience is little more than an expensive new coat of paint.

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Oct 20, 2015

Gil Scott-Heron had it wrong, at least when it came to music: The revolution most certainly will be televised.

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Oct 23, 2015

Jackbox Games' Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.

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Oct 27, 2015

Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.

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It's the mix of the mundane and the mercurial that makes Life Is Strange worth living.

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Nov 10, 2015

It's weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.

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The game is filled to the brim with content, most of it disappointingly or needlessly executed.

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When Darksiders II sticks to the actual essentials of the main story and not its so-called Deathinitive features, it's a solid action-adventure-RPG hybrid.

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The game can be enjoyable, but the barrier to entry is so high that it's hard to recommend.

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Jan 6, 2016

This revival of the 2003 cult classic is a rhythm game driven by the synesthetic idea of physically interacting with sound.

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Jan 19, 2016

Instead of improving upon the original game's basic mechanics, this remaster instead indulges in fan service.

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Jan 24, 2016

Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.

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Feb 1, 2016

The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.

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It shouldn't be cutting corners, and it's silly that the four major zones are all still so faded, dull, and repetitious.

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Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.

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Feb 15, 2016

At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.

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Feb 15, 2016

The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.

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Feb 25, 2016

Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.

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Feb 29, 2016

The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.

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