Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
[I]t's disappointing that Penarium feels so fatigued and repetitious by the third and final act, especially since it's scarcely even a two-hour game.
The Rock Band 4 experience is little more than an expensive new coat of paint.
Gil Scott-Heron had it wrong, at least when it came to music: The revolution most certainly will be televised.
Jackbox Games' Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.
Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.
It's the mix of the mundane and the mercurial that makes Life Is Strange worth living.
It's weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.
The game is filled to the brim with content, most of it disappointingly or needlessly executed.
When Darksiders II sticks to the actual essentials of the main story and not its so-called Deathinitive features, it's a solid action-adventure-RPG hybrid.
The game can be enjoyable, but the barrier to entry is so high that it's hard to recommend.
This revival of the 2003 cult classic is a rhythm game driven by the synesthetic idea of physically interacting with sound.
Instead of improving upon the original game's basic mechanics, this remaster instead indulges in fan service.
Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.
The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.
It shouldn't be cutting corners, and it's silly that the four major zones are all still so faded, dull, and repetitious.
Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.
At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.
The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.
Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.
The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.