Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

245 games reviewed
64.9 average score
70 median score
44.9% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
Jun 10, 2020

The game's attempts to distinguish itself from other first-person shooters ultimately feel superficial.

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Jun 9, 2020

The scarcity of the game's puzzles is frustrating, because, slight repetition aside, every one of those puzzles is cleverly designed.

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It retreads the same ground of the prior games' fetch-quest-driven, backtracking-filled action-adventuring.

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May 22, 2020

The game's campiness doesn't extend to the shark combat, which flounders as a result of it mostly hinging on button-mashing.

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May 20, 2020

It has just enough bells and whistles to suck you into its world, but not enough to compel your immersion.

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May 6, 2020

Its characters already lacked personality, and the 3D makeover is mostly successful at bringing that deficiency into sharper relief.

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Apr 28, 2020

Moving Out is a fast-paced, arcade-style co-op that leans into carefree, chaotic, over-the-top gameplay.

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Mar 26, 2020

The game is limited by the static nature of its mission-based structure and the protagonist's severe lack of motivation.

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The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.

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With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.

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Feb 1, 2020

The game does a fine job of narratively showing the way in which a person can be broken down and made to believe anything.

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Jan 13, 2020

It can't step out of the silhouette of its most brilliant predecessor, Portal.

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There are plenty of military engagements in Breakpoint, but none of them are particularly engaging.

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Oct 7, 2019

Each part is so overflowing with jokes, ideas, characters, and charm that you won't want to separate from the whole game.

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Oct 2, 2019

For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.

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Sep 20, 2019

The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.

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Sep 7, 2019

Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.

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Our ancestors didn't have it easy, and that's the for-better-and-worse message reverberating through every interaction in the game.

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Even when the game isn't actively shooting itself in the foot, it never entirely succeeds.

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- Rad
Aug 15, 2019

The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.

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