Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

256 games reviewed
65.4 average score
70 median score
46.5% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
Jan 10, 2017

Gravity Rush 2 should be a sleek and swift experience, but it feels like a local train stuck in traffic.

Read full review

Dec 5, 2016

Figuring out The Last Guardian's puzzles—like the one in which a broken wheelbarrow must be used as a makeshift catapult—isn't nearly as difficult as getting Trico to cooperate.

Read full review

Nov 15, 2016

Watch Dogs 2 not only represents a massive upgrade over its predecessor, but over similar open-world titles.

Read full review

The game’s best moments use the story’s futuristic and space-bound setting to find new dramatic opportunities.

Read full review

There's an odd dissonance found in the five social games that make up Jackbox Party Pack 3. With each new Jackbox Party Pack release, the included games increase in production value, but diminish when it comes to actual substance. Scripting is at an all-time low for the franchise, replaced by the unevenness of a book of Mad Libs.

Read full review

Oct 19, 2016

The player has full control of each character, but not their fate, and so the senselessness of war always sticks out.

Read full review

Exist Archive is bound to end up as a footnote, perpetually overshadowed by the titles that it so earnestly emulates.

Read full review

- Hue
Sep 23, 2016

In a world of all-too similar platformers, Hue is a literal palette cleanser.... We may never be sure that we're seeing the same blue, but it's hard to imagine anyone not being entertained by Hue.

Read full review

- Rive
Sep 23, 2016

Checkpoints are frequent and the Game Over message keeps comically cycling between nostalgic pleas to “Insert Coin” or puns based on your method of death (“Kentucky Fried Pilot” if blown up, “What the Hell?” upon burning alive). These grim jokes serve to reassure players that Rive knows exactly what it's emulating (“Cool, a rising lava level” and “That AI activated my auto-scroller somehow!”), and that each scenario, no matter how ludicrous, is beatable.

Read full review

7 / 10.0 - Virginia
Sep 23, 2016

Players are offered no real choices within this tersely edited walking simulator, and yet the contemplative nature of the game keeps things feeling unusually satisfying. That’s because you’re given the imaginative freedom to engage with what they’re seeing, more so than in Dear Esther, such that the game feels like an interactive studio tour through a detective’s dreams.

Read full review

Fans know exactly what they're getting from Phoenix Wright, and Spirit of Justice doesn't disappoint.

Read full review

Mankind Divided feels torn, and not just between the story-centric campaign and gameplay-focused Breach.

Read full review

Aug 24, 2016

Movement here isn't just treated as a necessity of the gameplay, but as an expression of joy and healing.

Read full review

Aug 1, 2016

Ghost Town Games avoids the flavorless death known as repetition, and doesn't overcook the game's premise.

Read full review

Jul 26, 2016

The Solus Project benefits from the fact that you can't just shoot your way out of a bad situation.

Read full review

Jul 17, 2016

It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.

Read full review

Jul 14, 2016

Even when the narrative fails to drive the plot, the game’s well-designed room-escape puzzles pick up the slack.

Read full review

Jul 8, 2016

The latest from Insomniac Games is particularly polished when it comes to the variety of its puzzles.

Read full review

Jul 5, 2016

The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.

Read full review

Jun 19, 2016

By the fifth of the six main zones, the game becomes a dull gauntlet of repetitive mini-bosses.

Read full review