Aaron Riccio Avatar Image

Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

245 games reviewed
64.9 average score
70 median score
44.9% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.

Mankind Divided feels torn, and not just between the story-centric campaign and gameplay-focused Breach.

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Aug 24, 2016

Movement here isn't just treated as a necessity of the gameplay, but as an expression of joy and healing.

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Aug 1, 2016

Ghost Town Games avoids the flavorless death known as repetition, and doesn't overcook the game's premise.

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Jul 26, 2016

The Solus Project benefits from the fact that you can't just shoot your way out of a bad situation.

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Jul 17, 2016

It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.

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Jul 14, 2016

Even when the narrative fails to drive the plot, the game’s well-designed room-escape puzzles pick up the slack.

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Jul 8, 2016

The latest from Insomniac Games is particularly polished when it comes to the variety of its puzzles.

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Jul 5, 2016

The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.

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Jun 19, 2016

By the fifth of the six main zones, the game becomes a dull gauntlet of repetitive mini-bosses.

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Jun 11, 2016

It's like a giant schoolyard playground, in which players can freely explore and make their own adventures.

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The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.

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Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.

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May 14, 2016

There may be a good game buried under Gearbox Software's first attempt at a MOBA, but too many of its systems are developmentally in their infancy.

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Nathan Drake's quest in Uncharted 4 successfully bridges the uncanny valley between adventure game, action movie, and real-world exploration.

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Just as the game isn't content to rest on clichéd gameplay conventions, neither does it lean on stereotypical villains.

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Apr 30, 2016

The game is almost literally built for those who, as kids, couldn't help playing with their food.

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The game gets lost in metonymy, the act of substituting a label for something of a real substance or meaning.

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No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.

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Apr 12, 2016

Dark Souls III is the most evolved and accessible entry in the series.

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Apr 3, 2016

Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it's in a constant state of panic.

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