If you like tapping to the beat while colorful Vocaloid characters dance around, this game has a lot of that. However, if you're looking for a story mode, a campaign, or anything beyond an excuse to tap to the beat, this isn't the game for you. It does one thing and one thing quite well, and for me, it'll do.
The writing and gameplay are both quite enjoyable, though I can't shake the feeling that they both kind of seem like almost-as-good Shin Megami Tensei games that are a little more accessible and have a hint of Pokémon. If that sounds good to you, I recommend the collection wholeheartedly. If not, well, there you go.
My Friend Pedro seems like the kind of game that either clicks with you or it doesn't. If you're a patient player who likes killstreaks, points, and stylish gameplay, you might like this a lot. If you're like me and have less patience for a game that feels unintuitive for the first 20 levels out of 40, the final product might not click so easily.
Overall, I'd say I like World Mission as a fun game to pick up once in a while, watch DB characters beat each other up, and enjoy a Japanese arcade experience on the go. For longer play sessions, the game can sometimes dip into monotony, but as far as fanservice-powered Dragon Ball spin-offs go, you could do a lot worse.
The mechanics and cutscenes capture the essence of the show quite well, making it one of the less-one-note Omega Force games I've played. Unfortunately, the story moves at a plodding pace, and the game falls into more unfortunate strides of repetition than I'd hoped for. It could be better, but as 3DS's Humanity in Chains taught us in 2015, it could also be much worse.
Last Day of June is mostly quite good. It's a story-driven game with one of the best-told stories I've seen in some time, and it offers an emotional edge that's likely going to leave you with a lot of feelings by the time you reach the credits. The gameplay, however, is passable at best and annoyingly repetitive at worst, and while it didn't fully keep me from wanting to reach the end, it added a somewhat frustrating slog to get there.
Its story, visuals, and sound flawlessly accomplishes what (I think) the game is trying to convey. At the same time, these things are experienced through slow, somewhat dull adventure gameplay. It does hinder the game somewhat, but despite this caveat, I still think Detention is absolutely a game—if not story—worth experiencing.
Overall, it's a game that feels explicitly made for fans of a very specific series in a very specific genre. If you don't like Advance Wars, you almost certainly won't like this. If you like Advance Wars and come into Tiny Metal with slightly measured expectations, you will find a good strategy RPG that borrows unashamedly yet reverently.
Pokémon Ultra Sun and Moon are very good third-version games. They expand the story alongside as well as the post-game, and barring some not-ideal motion controls and a slow intro, there's very little to complain about. It may be the same game as last year with a bunch of new stuff on top, but considering this is one of Pokémon's finest generations yet, I have zero problem with more of a good thing.