My Friend Pedro seems like the kind of game that either clicks with you or it doesn't. If you're a patient player who likes killstreaks, points, and stylish gameplay, you might like this a lot. If you're like me and have less patience for a game that feels unintuitive for the first 20 levels out of 40, the final product might not click so easily.
Overall, I'd say I like World Mission as a fun game to pick up once in a while, watch DB characters beat each other up, and enjoy a Japanese arcade experience on the go. For longer play sessions, the game can sometimes dip into monotony, but as far as fanservice-powered Dragon Ball spin-offs go, you could do a lot worse.
The mechanics and cutscenes capture the essence of the show quite well, making it one of the less-one-note Omega Force games I've played. Unfortunately, the story moves at a plodding pace, and the game falls into more unfortunate strides of repetition than I'd hoped for. It could be better, but as 3DS's Humanity in Chains taught us in 2015, it could also be much worse.
Last Day of June is mostly quite good. It's a story-driven game with one of the best-told stories I've seen in some time, and it offers an emotional edge that's likely going to leave you with a lot of feelings by the time you reach the credits. The gameplay, however, is passable at best and annoyingly repetitive at worst, and while it didn't fully keep me from wanting to reach the end, it added a somewhat frustrating slog to get there.
Its story, visuals, and sound flawlessly accomplishes what (I think) the game is trying to convey. At the same time, these things are experienced through slow, somewhat dull adventure gameplay. It does hinder the game somewhat, but despite this caveat, I still think Detention is absolutely a game—if not story—worth experiencing.
Overall, it's a game that feels explicitly made for fans of a very specific series in a very specific genre. If you don't like Advance Wars, you almost certainly won't like this. If you like Advance Wars and come into Tiny Metal with slightly measured expectations, you will find a good strategy RPG that borrows unashamedly yet reverently.
Pokémon Ultra Sun and Moon are very good third-version games. They expand the story alongside as well as the post-game, and barring some not-ideal motion controls and a slow intro, there's very little to complain about. It may be the same game as last year with a bunch of new stuff on top, but considering this is one of Pokémon's finest generations yet, I have zero problem with more of a good thing.
I'll have more to say when I beat it, especially because these third-version games always seem to load the super-cool, crazy stuff into the back half. Right now, Pokemon Ultra Sun comes across as the same game as last year with a bunch of new stuff on top. I dig it.
River City: Knights of Justice is a game that tries a lot of new things and succeeds at few of them. Despite some clever ideas and a bolder approach to combat, the lack of progression, difficulty, and an engaging plot prevents this River City game from reaching its potential.
Long story short: these are the most ambitious sequels this franchise has ever seen. Are there problems? Of course. Am I pleased with the end result so far? Absolutely. Pokémon Sun and Moon is a refreshing rethought on what it means to play a Pokémon game.
I had a lot of fun with Yo-kai Watch 2. If you can deal with fetch quests and a passive battle system that requires a bit of patience, Bony Spirits is a great sequel with a fun story that feels refreshingly nostalgic to experience. This is the game you wanted the first Yo-kai Watch to be.
It’s ostensibly that game but with a new, better story, a new gimmicky mechanic, and some fan service to boot. The game is finally starting to show its age fifteen years and ten games later, but the fact that it has taken this long is nothing short of a miracle. And make no mistake: a solid Phoenix Wright game with a strong story is still a game that demands one’s attention.
But when all of its parts come together, it feels weird and clumsy. It takes out one of the best parts of the series, doesn't quite deliver on others, and compromises its difficulty progression. The best things about it are, for better or worse, the things it has been doing well since the Game Boy Advance.
For newcomers, Monster Hunter 4 Ultimate is the ideal starting place, with more accessible combat than ever, a vastly improved single-player experience, and some endlessly gentle tutorials. For veterans, the game's less difficult introduction may prove less enjoyable at the outset, but some extremely fresh evolutionary steps ensure that those feelings are fleeting at best. Monster Hunter 4 Ultimate is a great experience through and through – it just might take a little while to see that.
Yoshi’s New Island looks great and plays like a Yoshi’s Island game, but that might not be enough for some people. The levels are bland, the bosses are blander, and the difficulty is too low and too static. It has bursts of creativity and maintains competency, but Yoshi’s Island deserves better than competency.