Fullbright proves that they have mastered interactive storytelling by delivering a uniquely absorbing experience in Tacoma. Allowing players to explore as much or as little as they want perfectly complements the amazing cast of characters and beautiful environments. While it may be short, Tacoma is one of the most unique games I've played this year.
Developer CI Games attempted to fix many issues of SGW3's predecessors in ways which ultimately confuse and distract the core experience of the game. A barren open world, glitches and long loading times, and needless hand-holding through forced playstyles ruin what fun is to be found in the well-executed core element of the game: sniping.
Story of Seasons: Trio of Towns improves upon its predecessor significantly by adding tons of content and many new features and mechanics. While the title comes out slow, it quickly picks up to a nice, steady speed which serves to relax the player and keep up a gentle atmosphere. Presentation issues aside, Trio of Towns with its plethora of content is certainly an enjoyable timesink.
Pokémon Sun and Moon observe the Pokémon tradition, changing it in minor ways while keeping the formula intact where it matters. However, poor graphical design, a heavy focus on linearity, and a lack of difficulty make Sun and Moon unable to become the evolution which the Pokémon series desperately needs.
After the disappointing original title, I was hopeful for a sequel that would fix some of the major problems and emphasize what the series does well. Instead, I got a sequel which made marginal if any improvements over the original game, only this time with no novelty whatsoever. It's very disheartening and doesn't bode well for the series' popularity in the West.
Aragami combines the tried-and-true concept of stealth, makes it its focus, and delivers. With beautiful presentation and unique, concentrated gameplay, Aragami sets a new standard for indies. Despite minor flaws in the AI and performance, Aragami is an experience not to be missed.
An emphasis on bad puzzles and a lack of real communication turns Federation Force's focus away from where it should be: tough battles and strategic customization. It's not the game that most people were looking for, and it's certainly not flawless as a standalone title, but there's a lot it does well. Ambitious but ultimately underwhelming, the title unfortunately emphasizes the parts of itself which are the most problematic.
Like an experienced chef with a garden of spices, I Am Setsuna borrows from classic RPGs in many areas without feeling like a fan game or a ripoff. While minor flaws detract from the experience, the brilliant presentation and nostalgic gameplay are enough to make Setsuna worthy of standing with its ancestors.