My sole criticism is its length. Given how tied up I was in the suspense, Tacoma's short play time seemed almost merciful, but I would have liked to have spent more time with each of the characters (even the AI, Odin), or get a more thorough exploration of the game's intriguing conclusion. That being said, Tacoma is remarkable and I look forward to the impact it will have on narrative devices in videogames.
As a spin-off and follow-up to Saints Row 4, Agents of Mayhem is an imperfect start that wields enormous potential. The agent-switch mechanism is so effective in encouraging player strategy that I'm not willing to write it off yet. But if there's anything to learn from Volition's past, it's that the pressure to reinvent and outdo itself is still very much on, and even more so now with Agents of Mayhem's future.
Ultimately, while I hope that the writers at MachineGames continue to think about how the narrative of the series might be refined in the coming years, Wolfenstein II is a superb and impeccably designed shooter. I have my misgivings about some of the finer points of its message and how it is delivered, but nonetheless it's a masterfully balanced blend of action, heart and campy extremes that make it one of the strongest virtual entertainment experiences of 2017. Wolfenstein II is a masterpiece.
Jokes aside, Battle Chef Brigade is pure fun, which as this horrific year wraps up and I throw myself into epic holiday preparations, is just what I needed. With its anime sensibilities and a play style that even my mom likes and appreciates, I suspect it will have strong generational appeal and make for a great family game. I can't recommend it enough.
Fittingly, a game that is about getting cake is really more of a snack than a meal; you won't find a robust narrative in the Story Mode of Kirby Battle Royale. Like a pastry, the game is mostly empty calories and air. But it's still satisfying, even if it isn't filling, and makes for a happy addition to my 3DS library.