Lowell Bell
- Pokemon Red
- The Elder Scrolls IV: Morrowind
- The Legend of Zelda: Ocarina of Time
Lowell Bell's Reviews
Performance issues on Switch, at least at launch, bury an amazingly clever and charming adventure that we would wholeheartedly recommend otherwise. The Plucky Squire is certainly playable on the Nintendo Switch, but in no way can we recommend picking it up here if you have other means to play it. The fact that the Switch-branded trailers looked so great and that advance review copies weren't available on the platform - despite them being sent out for other systems - indicates that this version of The Plucky Squire needed much more time on the drawing board before release.
A charming comic book aesthetic and a tight, satisfying gameplay loop make Wild Bastards a worthwhile FPS roguelike, provided you can bear its gratingly chatty cast and often underwhelming upgrades.
While Bo: Path of the Teal Lotus plays it too safe with its gameplay, its engrossing setting and large cast of charming characters help it stand apart in the ever-crowded Metroidvania genre.
Skald: Against the Black Priory captures the spirit of your favorite old-school RPGs while serving up deep side quests and memorable lore, but its combat and progression systems eventually run into trouble and its overarching narrative never quite takes off.
Whether or not you're a fan of Suikoden II, Eiyuden Chronicle: Hundred Heroes is just about worth your time. Unfortunately, almost every high point in Nowa's adventure is met with a painful low, making for a disjointed experience bursting with forgettable minigames and characters.
Warhammer 40k: Rogue Trader's adventure across the dangerous Koronus Expanse is full of fun sci-fi lore and companions, but it's buried beneath wonky balancing, tedious spaceship battles, and quest-breaking bugs. Perhaps after numerous patches, Rogue Trader will one day become a strong addition to the CRPG genre.
As we haven't seen Rayman on the Nintendo Switch in quite some time, Rayman in the Phantom Show comes as a disappointment – especially when compared to Kingdom Battle's Donkey Kong Adventure. The lack of Rayman specific elements, the inability to play as Rayman in the base game, and the rehashing of old enemies and encounters, make this an adventure fit only for those that can't get enough of Sparks of Hope's great tactical battles.
Sea of Stars is a worthy pseudo-spiritual successor to some of the greatest JRPGs ever made. It improves on what made those games so special by modernizing their magic through balanced and engaging turn-based combat wrapped up in an enthralling world to explore.
We still have a lot of adventuring left to do in New Wirral, and we're in no way upset about it. More monsters to record and remaster, a few more mysteries to uncover, characters to grow fond of, and about 13,970 more fusions to see. Some (hopefully pre-launch-only) performance issues, wonky balance, and overly complex battle mechanics did little to affect how much we enjoyed Cassette Beasts. In fact, it's one of the better monster-battling games not starring a little electric rodent that you can enjoy on your Nintendo Switch.
If you're itching for some classic action platforming with a Mega Man flavour, Bat Boy will satisfy. It has a fun sports theme, some great tunes, and vibrant levels to navigate. As fans of that genre, we enjoyed most of our time with it outside of a few sudden spikes in difficulty and a handful of bugs – particularly one that lost us progress if we dared to use the pause menu. A patch or two post-launch might alleviate these issues, but in its current state, Bat Boy doesn't hit a home run - though it doesn't quite strike out, either.
There's a lot to like about Bramble: The Mountain King. Through its narration and fantastical environments, Dimfrost Studio does a great job at making you feel like you're taking part in an unsettling, if a little too long, fable laden with mythological creatures. The game's puzzle-platforming segments do nothing extraordinary, yet strike a nice balance between simplicity and challenge, and though the set camera and cumbersome movement can often get in the way, frequent checkpoints alleviate much of the frustration. However, depending on how much performance issues annoy you – stuttering, pop-in, frame rate drops – this is an adventure that might be best played elsewhere.
While we did grow a little weary of the overwhelming amount to explore and backtrack through in Afterimage, we didn't grow tired of whacking its wide range of enemies, nor did its gorgeously hand-drawn environments - which Switch unfortunately struggles to do justice to when docked - ever disappoint. It's best experienced elsewhere if you're playing on a television, but if you primarily play your Switch handheld, Afterimage offers a lengthy, lovely-looking Metroidvania adventure.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
With a slick aesthetic, some great synthwave tunes, and intense cybercycling through dilapidated space tubes, Gripper gets a lot right and we enjoyed those parts of it. We can forgive repetitive voice acting, but the other half of the game - the arena boss battles - is egregiously frustrating. The main gripping mechanic fails to work far too often with so much happening on screen, leading to a difficulty level that requires grudging patience rather than player skill. Thus, by the end of the game, our patience for this sci-fi mashup of genres had run out.
While our hopes for some secret, extra-hard levels or some post-credits challenge were quickly dashed, Storyteller features a small tease of the possibility of more in the future, and after just this short taste, we sincerely hope Benmergui and Annapurna give this clever premise a sequel.