Ian Boudreau
- Red Dead Redemption
- StarCraft
- The Witcher 3: Wild Hunt
Ian Boudreau's Reviews
Some creaky design concepts that don't hold up well and a slipshod PC port hold Nier Replicant back from greatness on PC.
While missions can be frustrating and the new diplomacy system is nothing to write home about, Stronghold: Warlords should satisfy devoted fans with its new, gorgeously realised setting.
An accessible, lightweight competitive shooter. Though it's a little thin in its current state, this is a solid start for what will hopefully become a lively and dynamic game as its season pass gets underway.
What's struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.
Frozen Synapse 2 is a welcome return to the intensely micromanaged turn-based tactical battles that made the original so compelling. The asynchronous multiplayer is unquestionably the star of the show, and queuing up multiple online games at once means you're never stuck waiting for an opponent, and that you can play at your own pace. But while the new City Game story mode is conceptually interesting, in practice the largely scripted sequence of story missions doesn't allow for much in the way of meaningful gameplay depth.
Old issues return and some of its new ideas are less effective than others, but Total War: Pharaoh remains a strong and exciting addition to the series' historical catalog.
An ambitious, beautiful, and obsessively detailed society simulation that still needs to iron out a few rough edges.
Opting for pulp fantasy over Spielbergian reverence for the era, Vanguard reinvigorates the World War II setting and charts a new path forward.
Polishing a classic formula without revolutionising it, this is a robust package that includes something for just about every kind of RTS player, from beginners to grizzled veterans.
The return of classic Assassin's Creed infiltration missions makes this DLC a worthwhile trip for long-time fans and recent devotees alike, although not all of its new ideas work quite so well.
Days Gone makes you wait a long time for its strongest material, but the spectacular horde battles and charming characters make the journey worthwhile.
Loop Hero successfully borrows from a surprising range of genres to create a refreshing new twist on some very old RPG ideas
Delightfully chaotic and ruggedly lovable, this is a decidedly old-fashioned shooter that succeeds on the principle of 'if it ain't broke, don't fix it.'
A creative expansion that adds enjoyable new mechanics and units, plus a unique two-stage campaign, without feeling disjointed from the core game.
Add in a terrific soundtrack by Command & Conquer composer Frank Klepacki, and that’s 8-Bit Armies – it’s a small, tightly-designed RTS geared toward genre newcomers that doesn’t offer much in the way of gimmicky flash or weird new asymmetric factions, but counters with an easy-to-use design with just enough moving pieces to make it a great first step for players who are RTS-curious but intimidated by the likes of StarCraft 2 or Total War.
Age of Wonders: Planetfall, while a bit opaque in some areas, is the most entertaining 4X I've played in years.
I still feel as though I've only scratched the surface of this game, and when I've finished writing this, I'm going to go play more of it. Truly, Nurgle loves his children.
Finally, a game gets Lovecraftian horror right.
This is undoubtedly the best 4X game I've played in years, delivering top-notch exploration, combat, and diplomacy alongside a rewarding and dynamic customisation system.
A scorching, over-the-top sendup of capital's morbid contempt for labour, Forge of the Chaos Dwarfs adds a wild new unit roster and a fun new campaign, and is an essential addition to Total War: Warhammer 3.