Camilo Aránguiz González
Tadpole Treble is an enjoyable, well presented rhythm game, with a wonderful composition mode, full of great moments and creative level design, with fairly good replay value. Its extent falls short, and there's room for making the rhythm aspect more engaging, but neither of those flaws overshadows its overall amusing and memorable experience.
Unbearable technical problems, awful gameplay direction, complete lack of challenge, besides many others flaws, are more than enough to overcome the momentary good platforming sections that Spheroids can offer, leaving nothing but a frown expression on the players who tolerate the game until its boring end.
Poncho is a short adventure with excellent storytelling and amusing aspects, but far from being a flawless game, because of its technical issues, lack of challenge and altogether limited gameplay potential. An unexceptional game, but with enough personality and redeeming features that prevent it from being immediately forgotten.
Puzzle Labyrinth's only redeeming aspect is its idea of combining genres. The presentation is dull, and the direction is too disjointed and arbitrary, which makes the experience fade quickly into a frustrating and unattractive one.
Gemology is a flawed game, with serious problems in its difficulty curve, which, as a result, makes for an unsatisfying playthrough. Its two modes aren't as addictive as a puzzle game should be, and its average presentation and handful of rewarding moments aren't enough to make the game worthy of a purchase.
Level 22: Gary's Misadventures is an enjoyable new perspective of the stealth genre, with goofy personality and sense of humour, amusing and well-designed gameplay, and surprisingly great boss battles. Just the lack of a better closure leaves a few drops of bitterness in the mouth.
Perpetual Blast is a boring 3D space shooter that absolutely fails in bringing back the genre. Its good physics are nothing in comparison to its absurdly repetitive and tedious gameplay, inferior presentation and counter-intuitive controls.