Alexander Thomas
The controls can feel clunky at times, requiring the player to lay off the accelerator if they want to fire a weapon and turn at the same time, an odd mechanic in a game about speed and destruction.
The overly complex plot is paired with some juvenile and cringe-worthy dialogue that mars the experience
The controls are smooth and the graphics look fantastic but it feels like it just needs more variety. In a game heavily inspired by children's imaginations, the repetition is surprisingly dull.
… for being a new game its full of issues that shouldn't have plagued this otherwise enjoyable experience.
Dawn of Andromeda, however, makes you play the long game: enemies are virtually unable to rush you in combat as they are hindered by the same tech tree you are and this means the biggest rewards come later in the game.
With breathtakingly haunting audio and some nostalgic gameplay, Shiny is a wordlessly emotional story with a sympathetic hero that has all the potential to be a great experience.
Valley is an enjoyable experience that tells a comfortable narrative through brilliant music, exemplary writing, and a creative setting.
While the games themselves are fairly solid, nothing about them stands out quite enough to warrant purchasing them again unless you are a die hard fan of the franchise.
Manticore: Galaxy on Fire is an enjoyable third-person space combat game set in a well thought out universe, pitting you as the newest member of a mercenary team investigating a horrifying event.
Darksiders 3 could have done so much more for the franchise as they branched into the Souls-like style of gameplay, however, frame-rate problems, long load times, outdated graphics, and the kind of bugs that shouldn’t be a problem anymore coupled with a lacking narrative and shoe-horned character development left me disappointed.
considering Rufus isn't much of a likable character, it gets annoying to listen to him.
Even if your friends don't have a copy of the game you can still invite them to play with you.
With gameplay easy to jump into and simple, responsive controls, Glow is a great game for some quick, basic combat.
Project CARS 3 suffers from a bit of an identity crisis in what it brings to the player, blending racing sim gameplay and arcade racer mechanics.
Dread Nautical has a fantastic minimalistic art style with a classic polygon feature that adds to that retro feeling.
Windscape is a delightful and charming experience. It’s like playing an Elder Scrolls game that is designed to be friendly and fun, however, for everything I found about it to be enjoyable there was something else slightly off-putting that made me think it could use just a little more time in development.
TASTEE: Lethal Tactics brings serious style and grace to some turn based chaos. With a roster of unique and colorful mercenaries, excellent level design and user friendly controls, TASTEE should find a place in the library of strategy fans.
It’s a generally appealing game with decent graphics. Gloomhaven appears to be a fun turn-based adventure but requires a significantly higher amount of strategy than expected. Assigning unique quests to heroes, and having an ever-changing party when they finish their tasks, those are the ideas that make Gloomhaven stand out in a fun and engaging way. The actual mechanical experience feels like being asked to solve a Rubik’s cube every five minutes rather than immerse yourself in a fantasy world. For some, this might be exactly the tactical experience you want. For most, it’s more of an exercise in exasperation than imagination.
Micro Machines World Series simply doesn't offer enough to players to keep them invested beyond playing it as a party game.
The game is hindered even more by its lack of story mode, meaning if I want to know anything about the world, pilots, or suits, I'll need to do spend some serious time with Google.