Caty McCarthy
The characters, both new and old, feel much more distinctive than the usual "big, medium, small" classes that seem to follow other Mario sports games and even Mario Kart.
There are moments of greatness in this campaign, but I'd still only recommend it to the biggest Splatoon fans—the ones who play it on a nightly basis like me, itching for an Octoling to join Inkopolis in Turf War and Ranked battles. Otherwise, more casual fans might find Octo Expansion to be a touch too grueling to love.
If you can deal with a healthy dose of bugs, State of Decay 2 is an extremely satisfying and unpredictable management sim with a solid action-survival game laid on top. The sequel's improved UI, new multiplayer component, and additional maps help it stand out from its predecessor, even if the moment-to-moment is largely the same.
You may think it's impossible to feel empathetic over an inanimate blanket, and yet, in Forgotton Anne it feels like second nature. And not just for blankets—for all long forgotten things brought to life in the magical Forgotten Lands. While the platforming is often frustrating, the game's captivating world, art direction, and meaningful choices more than make up for it.
Even with a cliched story at its center, A Way Out's persistent co-op elevates it to new heights for the newly married co-op adventure genre. The split-screen ebbs and flows according to what's happening with each character, enriching what would usually be a more-typical, stagnant co-op experience. While the middle of the game drags in some sections and finds itself littered with lousy, inessential combat, its first few hours and superb finale sequence are strong enough to make the whole journey worth seeing through.
On the surface, Where the Water Tastes Like Wine seems like it has a recipe for an incredible game. It stretches the lengths of what story-driven, Twine-like games can accomplish in scope—thematically, narratively, and in terms of the dozens of writers from different cultures and backgrounds behind them. And yet, the game's onerous pace and the way it relegates the stories you collect to flash cards ends up doing a disservice to the game's strengths.
Platformers, especially those with a retro flair, come along often. But so rarely do they work as well as Celeste does. Celeste is an exercise of excellence in the well-trodden platforming genre. Whether it's the score that kicks up just as busily just as heroine Madeleine does, the mechanics that build and build with each new room you uncover, or its lushly pixelated landscapes: there's a lot to love in Celeste. It's the sort of game that makes you feel strong while playing it; if you can dash-jump through impossible holes between narrow icy spikes to climb that goddamn mountain, you can probably do anything.
Despite an uneven final episode, the bond between Chloe and Rachel cements the surprising prequel, sometimes even soaring above the heights of the original game. It still has all the faults of Life Is Strange as a series, but its domestic focus helps it resonate even greater than its successor. If Rachel Amber is the Laura Palmer of Life Is Strange, then Before the Storm is her much-deserved Fire Walk With Me.
Wolfenstein 2: The New Colossus builds on the first game, making for another superb linear first-person shooter campaign. It's an empowering journey that BJ goes on—rising from his near death experience from The New Order to be stronger than ever, befriending others who are just as tough and ready to take back what the Nazis stole from them: their country.
Danganronpa V3 might end up being a controversial entry for fans close to the series, but its twists and turns are worth seeing through. With additional minigames and mechanics, the trials are more exciting than they've ever been before; its cast is even more endearing than past games; and best of all, its murders are still a delight to solve. After all, there's no better feeling than personally realizing something before the game even points at it directly.
Absolver comes extremely close to being an amazing game with its deep 1v1 melee combat and unpredictable player encounters, but where it falters is in, well, nearly everything else. The world feels lifeless. When more than one fighter joins a battle, battling becomes frustrating and clunky. There's a lot of potential with Absolver. But unfortunately, it's not 100 percent of the way there yet.
Episode One: Awake of Before the Storm is a surprisingly promising entry for the short three-episode series. There's the right amount of callbacks to the series that made so many fans fall in love with Chloe and Max in the first place. While I still wish the dialogue wasn't as teenager cringe-y in a not-realistic way, there's far more of it this time around that plain isn't. Hell, even Chloe's eventual over-usage of "hella" is explained in a tongue-in-cheek nod to the future. For everyone who was worried about Before the Storm's authenticity under the reigns of a new developer: don't be.
Uncharted: The Lost Legacy doesn't reinvent the series. It takes one idea, the open-world area from Uncharted 4, and expands on it. Otherwise, this is an Uncharted game from top to bottom, with all the action and adventure that entails. Nathan Drake and Sully may be gone, but Chloe Frazier and Nadine Ross are more than able to fill their shoes.
Sonic Mania is a brilliant return to form for the series' long-time away from traditional 2D games. Even if a few less remixed stages and more new zones would have been a nice change of pace, Sonic Mania's joyful level of ingenuity even in reimagining familiar sights is a testament to some of the franchise's best days.
It's rare to see game worlds as intricately detailed as the one in the space station of Tacoma. Even with its mostly lackluster characters and a story that never quite sinks its hooks into you, it's a spacecation you'll want to make time for. Hell, in what other game can I set up and play a game of billiards by myself as panicked digital ghosts worry about their livelihood? None, really.
Miitopia feels like a missed opportunity. It's a game that starts and ends strong, but falters in the many, many hours in-between. Its jokes and gags quickly grew stale, and its charm wore off quickly. And then it kept going, for dozens of hours on end. I imagine if players are on the hunt for a game that's slightly more complex than what they'd find in Street Pass plaza, Miitopia might be that game for them. For players hunting for more hilarious and unpredictable antics from Miis like they once saw from Tomodachi Life, it seems like that dream remains just that. A dream.
Pyre's strengths lie in a lot of things: its beautiful visuals, amazing score, multi-branching tale, gameplay that somehow marries the best of sports games and tactical RPGs. But it's wrapped in an expansive story that doesn't quite earn its keep over its many hours, and fails to flesh out the endearing characters you meet and spend time with all along the way. In the end though, Pyre's a quest worth taking if you're up for the challenge and the inevitable dread you'll feel when you lose sometimes.
Splatoon 2 doesn't add much to shake up the splat-paint-everywhere formula, but I wonder if it needs to at this point. Splatoon 2 is a much stronger game at launch than its original ever was through its whole lifespan, and for that, is easily one of the best games one can own on the Switch.
Arms has a lot to love, and unfortunately, a lot to forget too. After a year of planned updates, I imagine the Arms we see a year from now will be a drastically different game. A more fuller one, at that. In the meantime though, while it has potential with its layers of depth, the core game simply doesn't have enough variety among its many arms and fighters to keep the experience feeling fresh for long.
On Tokyo 42's website, the developers boast the game as a beloved blend of Syndicate and Grand Theft Auto, and honestly, they couldn't be more wrong and right. It's both those games in spirit, but twists them into something wholly its own. Tokyo 42 is an isometric cyberpoppunk action-shooter with a city that's worth getting lost in.