Caty McCarthy


73 games reviewed
71.8 average score
70 median score
47.0% of games recommended
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- RiME
May 25, 2017

Rime is a beautiful, beautiful game that manages to feel remarkably empty, even in the face of its earnest attempts. The aesthetic that breathes life into the island of Rime feels a bit too familiar, but it doesn't dampen its vast, ever-photographable horizons. Nonetheless, Rime is a light third-person adventure game with quiet puzzle solving, in a year where we haven't had much of those, which alone makes it a worthwhile respite.

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By the end of What Remains of Edith Finch, I felt close to the Finch family. I felt close in a way that only games could articulate with their unique interactive language. I was a kid on a swing, trying to get as high as he can. I was a baby in a bathtub. I was a curious, hungry kid. What Remains of Edith Finch doesn't just tell you about the tragic history of the Finch family, it allows you to embody it.

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Apr 24, 2017

While not the best game in either series, Puyo Puyo Tetris is still a great combination of two puzzle classics. Sometimes going together like peanut butter and jelly, other times more like peanut butter, and uh, something that doesn't go with peanut butter. All in all, a worthwhile addition to the slowly growing Switch library (or PS4 library, if spontaneous on-the-go multiplayer is not your jam).

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Full Throttle has a great cast of characters and atmosphere, but with its remaining irritating action and timed sequences, bland puzzles, and an unnecessary fresh paint job, the game carries its old flaws to a new generation, and ushers some new ones in as well. Luckily, with the seamless swap to its already-fantastic original pixel art (whose immense detail is commendable, even in 2017), clicking through Full Throttle's charming love letter to wheels is still pleasant.

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Mar 30, 2017

Thimbleweed Park has sharp, often hilarious writing and convoluted puzzles to spare. All in all, it's a welcome return to the point-and-click adventure, even if it ends up feeling a bit like a b-side to the classics before it.

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Mar 29, 2017

With the most bewitching tale the series has ever told and an incredibly likable cast that rises above their typical archetypes, Persona 5 sings a song of rebellion. Not just against the norm of JRPGs, but of society's oppressive grasp, inspiring its players to rise up as the Phantom Thieves would. In the end, in spite of its minor missteps, Persona 5 has the power to steal the hearts of longterm fans of the series and newcomers alike.

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Mar 10, 2017

We don't get games like Nier: Automata too often. And by that I mean games that simultaneously weave a deeply harrowing existentialist narrative, in addition to playing with our expectations on how we play games. There's nothing else around like Nier: Automata (except for maybe its predecessor). And in an industry that sometimes leans too heavily on sameness, it's wholly refreshing.

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Feb 20, 2017

Horizon Zero Dawn is disappointing. It has a story that I struggled to care about (complete with massive expository dumps—yay), a bland protagonist, and overtly repetitive and constraining missions that worked against its open world sensibilities. When Horizon Zero Dawn hit its rare strides—from its gloomy Cauldrons to traveling across its sprawling vistas—it only made me wish the rest of the game were as worthwhile.

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Oct 14, 2016

Paper Mario: Color Splash is clever and funny but a chore to play

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Sep 9, 2016

The game’s graceless combat was once tolerable. But as the game progressed, that fact faded into a distant memory. It became a common occurrence to find myself frantically flinging arrows at the speedier robots sprinting my way, while praying that the slower, stronger ones didn’t reach me in time for more tedious hack-and-slashing

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55 / 100 - I Am Setsuna
Aug 10, 2016

At its core, I Am Setsuna plays precisely like a classic JRPG of the Active Time Battle variety, and requires smart, spur-of-the-moment strategy as those games once did.

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Jul 14, 2016

Despite having dozens of questions early on, by the end of the long twisted journey, I found everything to be resolved—or even left unresolved—in an extremely satisfying way.

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At its core, VA-11 Hall-A is the rare cyberpunk story that has heart, and even goes so far as to give its female characters agency in their own lives. It’s a story where we, the player, take the backseat, and soak it all in. Just like a good book.

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