Lost On Mars is a strange choice for a Far Cry 5 expansion, and this risky change of scenery doesn't pay off. While it does feature a hilarious fan-favorite character, I just wish the gameplay was as inventive as the dialogue and gun nomenclature. It's too bad Ubisoft couldn't find a way to make an alien world feel more interesting than the Montana countryside. Even with the addition of a jetpack, lasers, and alien bugs this planet feels dull as red dirt. If you didn't buy the season pass, the trip to Mars hardly seems worth it.
Hours of Darkness is a clever and fun but brief twist on the Far Cry formula. Its new approach to Guns for Hire AI companions gives you something other than yourself to worry about during battles, and its use of perks as a reward for stealth kills encourages my favorite style of play in an interesting way, but can bring your momentum to a screeching halt when you slip up. Just like the Far Cry series' previous jaunts to new locations, this trip to Vietnam is a good time.
A modern retro collection should have a good batch of games and some extra niceties like save states and emulator settings. SEGA Genesis Classics checks those boxes, providing the best way to do what Nintendon't today. But considering it doesn't even have all the first-party hits that it should, much less the most memorable third-party ones, it's hardly a definitive package.
Fighting my way through Ruiner felt like work, and if I weren't obligated to finish it for the review I probably wouldn't have bothered. It's too bad it focuses on being difficult over being fun, because the combat totally works when you're given access to the full range of weaponry and gadgets and can finally stand up to the nearly endless waves of varied enemies thrown at you. This one is definitely better the second time around. Games should be fun right from when you hit the start button – that's kind of the whole point – but Ruiner puts you through too much of a hazing ritual to get there.