Kevin McClusky


44 games reviewed
76.5 average score
75 median score
53.5% of games recommended
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Sep 26, 2016

Although Tokyo Rumble plays great and I had lots of fun with it, the gameplay on display has been done better, and recently. Both Scott Pilgrim vs. the World and Double Dragon Neon have online and local co-op play in addition to considerably better graphics and sound. That said, neither of those games ever made it to the 3DS, so if you want to smack up some street scum on the go, it's easy to recommend River City: Tokyo Rumble. There's lots to unlock, it never stops being fun to whale on the other gangs, and despite the simple graphics, those classic character sprites show off more personality than a lot of more modern games' protagonists. If you're on the fence, I'd recommend trying the original River City Ransom on the Wii or Wii U virtual console, since this is a greatly enhanced version of the same thing. If you already have nostalgia for the series, feel free to add a couple of points to the score.

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Sep 8, 2016

Overall, I enjoyed my time with Champions of Anteria. The visuals are beautiful, and it's easy to see why someone high up at Ubisoft might have wanted to save the work their artists did. The game is a unique blend of genres that I haven't seen attempted anywhere else, and it gets more right than it does wrong. I don't think it's necessarily for everyone, but there's a free demo available if you'd like to try it out and see if it's something you'd enjoy.

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8 / 10.0 - Hue
Aug 29, 2016

Hue is a well-crafted, enjoyable experience. I don't usually like physics-based platformers, but the controls are simple and responsive enough that I never felt like a death was anyone's fault but my own. Its visuals are sparse but clean, and the puzzles gave my brain a workout. It's a little brief, clocking in at four to six hours, but that just means it doesn't overstay its welcome, and it left me wanting more.

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8 / 10.0 - Tadpole Treble
Aug 10, 2016

I enjoyed my time with this game. It's kid friendly, but there's a good level of challenge throughout, and getting 100% on everything would require a lot of practice. I think the composition mode could even be used as a sneaky way to teach kids a little bit about musical theory, since it incorporates an actual music staff. It's a simple game, but it does exactly what it sets out to do and it has a cute, clean aesthetic that serves it well.

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