While I have honestly thought that Paul Rustchynsky, and the ex-Evolution developers have given their all when crafting MotorStorm: Apocalypse, then I am more than happy to say that ONRUSH is a much superior title, which dwarfs all the other arcade racers of this generation, and should be seen by other developers and publishers as a shining example of what racing games should be like.
I don’t feel like I am crossing the line in saying that Vampyr is clearly the best title which Dontnod has ever developed, and most definitely the best game which Focus Home Interactive has ever published. If you are looking for the next big RPG to scratch your role-playing itch, then you don’t have to look further, as Vampyr has been crafted especially for you, and if you happen to also be a fan of the Soulsborne series then you’ll simply be in heaven with this particular game – even with all its slight imperfections.
All that has to be said about UFC 3, is that it is the grandiose, and robust MMA sim, which most were waiting for, since the release of UFC 2009 Undisputed. It features intuitive and explosive stand-up gameplay, which beautifully coexists with all the ground-game mechanics. And while some armchair pundits, may still moan about how simple ground and clinch based manoeuvres and holds are. Then it has to be underlined that the so-called simplicity, ultimately allows the title to reach wider audience, which won’t feel intimidated by unnecessarily confusing submissions or takedowns. And while the highly anticipated Ultimate Team, may be a Stockton slap in the face of many, it can ultimately be overlooked, and those who skip it, will not be missing out on anything significant.
Ultimately, Thimbleweed Park succeeds at what it tries to achieve. It’s a sharp adventure game full of cutting-edge wit. It keeps one on his/her toes, while ensuring that the fun never stops, and that genre-centric jokes are targeted at the player throughout. However, unlike the adventure titles of old, Thimbleweed Park fails to reach the levels of the Day of The Tentacle, or Grim Fandango, as the world of Thimbleweed Park is simply not as interesting. And despite the satisfying story, the characters which are used to move it forward, in the end feel more like an afterthought.
The only downside of Ken Follett’s The Pillars of The Earth is the fact that it has been divided into three parts, and that we will all have to wait for the rest of the story to come out ‘’soon’’. But if the following parts of this masterpiece are even half as successful as part one, then we might not get one of the best titles of this generation, but one of the best adventure games of all time.
In short, it has to be said that Chroma Gun is an enjoyable title, which will surely satisfy many. However, it simply feels out-of-time in today’s market, as its overall quality is subpar in comparison to other indie titles which came out earlier this year, or even years prior. It simply feels dated, and in many ways, out of place.
Ultimately, despite all its attempts at becoming a story driven title, F1 2017, just like its predecessor F1 2016, remains nothing more than a racing sim. Yes, it has an immense amount of mechanical depth, and the core driving mechanic, regardless of the setting, is incredibly enjoyable. But the title as a whole is like a fishing rod without a hook. The rod is there, and so is the string, but the bait is simply tied to it, and the second one grabs onto the bait, they’ll swim away. And that’s because there’s nothing to keep one attached to the hypothetical rod once the bait is gone. And unfortunately, the average gamer, despite the early impressions, will most likely abandon F1 2017 within a week, and only the old guard of the franchise will stand by it until the next year’s iteration.
Not to sound overly negative, it has to be said that Neon Drive is a title with a lot of promise, but unfortunately one which has been extinguished with the use of questionable design choices, and unnecessary force-fed variety. In-fact, Neon Drive is a lot like the new-wave/punk rock Scottish band The Rezillos. It’s loud, vibrant, and colourful, but only a very small portion of it holds any substance. And many will realise that such is the fact in an instant, and will forget about Neon Drive, just like the world has forgotten about The Rezillos. But just like the band, Neon Drive may come back one day, during a sale, and will sell out its content for pennies to the masses who will only pick it up, simply because it is cheap.
In all honesty, the Wintermute should have never been released in the state which it is in right now. And if you take it out of the equation, the Survival and Challenge Modes which also share flaws with the Story mode, are simply not worth the baffling $34.99 which the developers are asking for.
In short, SUPERHOT, despite claims made by the media, and the PR machine which never sleeps, is nothing more than another bland shooter. It might be clad in white and red colour scheme, and base itself on a largely meaningless gimmick, but besides that, it’s just another first-person shooter, with overly large maps, and way too many enemies.
In summary, one could state that Human: Fall Flat is a perfect puzzle game which doesn’t feature a single puzzle, and while such statement carries a significant amount of truth, it has to be stated that Human: Fall Flat‘s perfection carries a single major blemish, in form of its final level. A lot of the negativity concerning the finale comes from the fact that unlike the rest of the title it is anchored within a questionable setting, and the obstacles which were excellent throughout the earlier stages of the title, are nothing but a nuisance during this particular level. The ingenuity of water level, or the excitement which came with the castle playground, is nowhere to be found within the title’s finale, and it is rather disappointing, as the otherwise great title ends with a rather anti-climactic sequence which may leave a lot of players feeling deflated, and to some extent disappointed.
Despite being a thriller, Late Shift, is not nearly as well written, or structured as the films of the very same genre, such as the critically acclaimed North by Northwest. And that’s okay, because unlike Alfred Hitchcock’s masterpiece, Late Shift is a compound entity, which consists of numerous scenes which revolve around each other depending on the choices made by the player.
Ultimately, simplicity is not always a negative thing, some titles even use such to their advantage. But when a series which has built itself upon exploration of complex, foreign and extremely hostile environments, especially one as highly regarded as Dark Souls, completely shifts its formula and transforms itself into a simple A-to-B adventure game, it ultimately loses a lot of its charm. And one could debate whether such drastic transition has come from change in artistic vision, financial constraints, or simply a loss of passion, but in the end he/she still has to agree that The Ringed City is a solid piece of content, and unlike the Ashes of Ariandel, it is worthy of being considered a major part of the Dark Souls universe.
Instances of blind fury which come with inconveniences related to both level design, and in-game AI, are extremely troublesome when taken in context of the fact that FlatOut 4: Total Insanity relies on circuit racing. And it doesn’t matter if one undertakes the challenge of the campaign, multiplayer, or of the handful of featured stunt modes, because each and every time, the same issues occur, without fail. And that’s not only disappointing, it is as mentioned previously, simply infuriating.
In short, Styx: Shards of Darkness, is a massive improvement, not only upon its predecessor, but also the AA category as a whole. It is a title which offers the variety of gameplay which even some AAA games lack these days, and the inclusion of the co-op mode only further promotes it up the ladder of desirability. However, despite its strong technical and artistic foundation, Styx: Shards of Darkness, is not a perfect game by any stretch of the imagination. And what prevents it from reaching the upper echelons of the grading scale, is the fact that at its core, Styx: Shards of Darkness, is a title which suffers deeply from its mechanical shortcomings, which are so brazen at times, that they take all the joy away from the title