Jordan Garcia
High Isle offers a number of fun, entertaining experiences. However, it focuses on mostly delivering more of the same rather than building and properly expanding on the game’s core ideas. It’s completely fine that it does this, but I just personally wish it strived to be a little more.
Though it can be a relatively shallow and imperfect game, Minecraft Legends offers a fun and unique experience that feels befitting of a Minecraft spinoff.
Does The Teal Mask redeem Pokémon Scarlet and Violet for the faults made last year? No, but that doesn't stop it from being an inoffensive, nice experience.
It is my sincerest of hopes that this shaky start is just an anomaly for Bungie’s new direction, but the game’s state ever since Shadowkeep also leads me to believe otherwise
Salt and Sacrifice makes a number of changes to its general design and structure that are absolutely not worth the cost, and while the game is still enjoyable, it ultimately feels like a step backwards from the charming 2016 original.
Pokémon Scarlet and Violet offer a unique and incredibly engaging experience that the series has desperately needed since its transition to 3D back in 2013. Unfortunately, it has also been released in an incredibly unoptimised state which sours the whole experience.
From bizarre difficulty balancing to a poorly written story, Lightfall has a lot of misses. However, it also makes a lot of good changes that enhance the general gameplay like with Strand subclass and the accessibility of buildcrafting. It isn't the worst Destiny 2 expansion, not even close, but it is also far from being great.
If I were to say that Monster Hunter: Generations Ultimate wasn’t enjoyable I would be doing it a great disservice. It has a huge monster roster to offer with an engaging and addictive gameplay loop that is extremely gratifying. Unfortunately, it is a relic of a bygone era in terms of game design and communication
In reality, it’s developed into a shallow game with little to no story content but lots of tedious busywork. Its great moment-to-moment gameplay isn’t enough to distract from how the game is built around artificial padding that even houses a pay-to-win microtransaction economy
Elderand feels like a game that would have thrived in a previous generation of gaming. It holds onto some mechanics that just don't feel that great compared to what the Metroivania genre offers in the modern day. It's not all bad, but there are better games in the genre that you can play.
Though it does a great job at making the isometric ARPG formula more accessible, Minecraft Dungeons ultimately falls short due to its shallow nature
BioWare really dropped the ball with Anthem. It has a fairly average story, is rife with terrible design and problems, laden with as many bugs as a Bethesda game and the endgame is incredibly unenticing
Elex is an unfortunate case of an intriguing world ruined by most of game which the world is tied to. With average gameplay, horrid combat, bad voice acting, bad sound design and a myriad of technical issues, Elex does little to encourage players to invest time in its vast landscapes, deep RPG mechanics and interesting ideas.
The saying that everything deserves a second chance should not have applied to Elex. Elex II takes so many steps backwards from an already poor game, it’s astounding. Its writing, optimisation, combat, and game systems all stand as a new benchmark on what to not do.