- Persona 5
- Animal Crossing
- Legend of Zelda: Ocarina of Time
I think Code Vein is a special release for anyone that appreciates the FROMSoftware formula and is a big fan of their work like myself that is really also an anime fan at heart. Bandai Namco put a lot of work into making this feel epic and grand on a scale they’ve not yet done before, and it paid off for the most part. The combat is fast and fluid while maintaining the difficulty fans want of this genre. The storytelling is top notch with characters you’ll want to bleed and die for. The small annoyances that existed throughout were a bit of a shame and definitely took us out of the experience a few times, but for the most part.. this is a game worthy of playing in a Fall lineup that is absolutely packed.
Does Gears 5 revolutionize the series and take third person shooters into a new stratosphere? Absolutely not. But it continues to build upon everything Epic Games did right in the original trilogy, and what The Coalition has been expertly refining since taking the helm with Gears of War 4. Anyone that’s been invested in the lives and personal stories of these characters since the beginning owes it to themselves to play through this latest entry. But even if you’re jumping in to the franchise for the very first time, there’s an amazing game to be experienced here that will most likely compel you to go back and play through everything that came before it when you’re done.
In the modern video game industry, so many games have released that have done the formula attempted to be tackled by Devil’s Hunt in a much better way. Look at Devil May Cry. Look at Bayonetta. Look at Prototype. Hell, look at Dante’s Inferno. So many games have released and been really fun to play through while keeping gamers engaged and having strong gameplay mechanics and loops. None of that is found here with Devil’s Hunt. While there are small, very small, amounts of fun to be had, it quickly fades away within the first hour, leaving the remaining four hours to be a bore.
Anyone looking for the biggest roguelike of 2019 should probably look no further than Children of Morta. This is an excellent release that just works on so many different levels, with very few minor annoyances in the end. There’s practically something for everyone to enjoy with the many different gameplay styles and ways you can tackle a problem in the dungeons. I didn’t want the game to end when it did, and I’m truly holding out hope that Dead Mage will expand upon the story with some DLC releases in the future, as I feel like my time with the Bergson family just hasn’t fully concluded yet.
A welcome addition to an increasingly overcrowded subset of Soulslike games, Blasphemous really captures that formula and does the best job it possibly can while presenting a gorgeous pixel art style that will leave you in awe. The lack of fast travel rooms and the unnecessary precision-based platforming leave a bit of a sour after taste in an otherwise satisfying main course meal. If you’re itching for that difficult experience with some incredible boss encounters and over-the-top gore, Blasphemous is sure to be just what you ordered on the menu this year!
River City Girls really did impress me but how polished of an experience it ended up being while staying faithful to the Kunio-kun world. The minor annoyances we had throughout the game and headaches from moving to areas during combat were quickly forgotten about anytime combat initiated because the gameplay was just so much fun. And when it all boils down, that’s truly what matters in a side scrolling beat-em-up, is it not? Fans of the genre, purchase this game.
RAD is a well thought out and put together roguelike that will keep fans of the genre coming back for more. The procedurally generated levels mean that no two runs will ever be the same, and the sheer amount of customization that can go in to a run with all the different mutations will be sure to please fans that want something to just pick up and play from time to time.
I like Control. No. I really like Control. The fact that the game doesn’t explicitly hold your hand and guide you on where to go and instead relies on your innate nature to want to explore was a perfect design choice. Backtracking to find secret rooms, hidden items, and unexplored areas was rewarding 90% of the time and oftentimes even added additional layers and craziness onto the already action-packed story that was being presented. For the most part, it all felt right and satisfying. If Remedy can clean up some of the issues with the frames dropping from time to time, I really think this is going to be the one for them that is received universally well by critics and fans alike.
Damsel is a mixed bag of emotions for me. I came into this really excited for another experience like Katana ZERO and games of a similar fashion, especially because that is still one of my favorite releases in 2019. While there are elements that I enjoy, I can’t get behind the game as much as I initially expected I would. The odd technical issues and way too repetitive missions holds this back into the good department, instead of thrusting it forward into the great department.