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After seeing the criticism, some of it even being our own, on how lazily put together the Super Mario 3D All-Stars collection was last fall, I’m stoked that Super Mario 3D World + Bowser’s Fury ended up delivering me as much fun as it did. I went ahead and pre-ordered the day before release to be able to pre-download and start immediately at midnight, and I think I sat there and made it to world six by 5am, collecting a good chunk of the stars and stamps along the way. I was hooked for a solid 3 days straight, finishing it before the weekend ended, but that’s okay because I spent 20 hours total and loved every minute of it. Whether you played through the original release or not, Super Mario 3D World + Bowser’s Fury is worth the price of admission and deserves a spot in your Switch library, offering up a nice trip back to a great Wii U release that most didn’t get to enjoy, and a stellar side addition that could have been so much more had it released alongside Odyssey as some DLC or an Expansion Pass.
I enjoyed every minute I spent on this game. Completing it in just over 17 hours, my only complaint is I’m left wanting more. It was a nice, simple game that added a nice touch with roguelike dungeons. I didn’t run into any bugs or game crashes or anything like that as well, so that’s definitely a positive. Being a fan of the top-down style, this game was right in my wheelhouse. Rogue Heroes: Ruins of Tasos checked every box I look for in these types of games and even added some elements that make this style better. If only for a brief time, it was nice to play a game that brought me back to my younger days, those much simpler times. The times where we just enjoyed things for what they were.
I enjoyed my time with Blue Fire. After raging on some dungeon bosses and raising my blood pressure trying to navigate the way through crazy puzzles and platforming voids, I was able to beat this game right around the 20-hour mark. The game crashing bugs were annoying and will need to be addressed sooner rather than later. With all the Zelda and Hollow Knight influences, it was hard not to love this game. Blue Fire’s skills weren’t hard to learn, but mastering is a whole other topic that involves a ton of patience, a steady hand, a pillow to scream into, and taking a deep breath or two….or three…..or four.
I’d like to see Ender Lilies thrive during its Early Access period, and I hope that a lot of these problems and balance issues can be worked out quickly because I do think there’s a promising game to be had here. At this stage of Early Access though and with so many other options available on the market that feel almost identical to this game, it struggles a bit to keep its head above the water. The graphical style and unique presentation will certainly set it apart from the more realistic looking offerings out there, but for now, I think the early consensus can be to wait for some updated and additional content before jumping in.
There's a good base of a game in Skul: The Hero Slayer, and fans of the genre will definitely find a few hours of rewarding gameplay offered. The game does work, and well, with only the occasional small graphical glitch that ultimately affected nothing. Running through the game endlessly will grow tiresome quickly for many that play, but for the persistent that find the rare powerful skull, you'll be treated with a very fun time. At $19.99 on Steam, it won't break the bank to pick up Skul: The Hero Slayer, but for all but the hardcore rogue-lite crowd, waiting for a sale or inclusion in some online bundle may be a worthwhile exercise in patience.
Super Meat Boy Forever has for many years been one of my most anticipated indie releases, and to say I didn't enjoy it would be disingenuous. Nevertheless, I feel there's an expectation from Team Meat to make an impressively difficult and worthy sequel to their 2010 smash hit. The problems present aren't the type that can be patched out - they're fundamental to the design of the game and, unfortunately, we may be waiting another ten years should they ever decide to travel the road of Meat Boy ever again. If you like Super Meat Boy, then you'll probably enjoy much of what Forever offers, but a patient gamer will likely find this as a free offering from Epic Game Store before long.
While Godfall did a great job of showing off how well games will look on the PS5, the lack of a lengthy campaign paired with repetitive endgame content really hurt a game and left me asking “what could have been”. With games now expecting us to shell out 70 USD for new games, we need to start holding these game studios to higher standards. Especially in this current economic environment with Covid-19 and not having a lot of extra income, I would have much rather spent my money else where to get the value of content I deserved.
Overall, the experience of playing Dirt 5 delivers on what racing fans might expect. The price point for the game is right where it should be at $59.99 even though it is a next-gen title. I recommend playing the game on the PlayStation 5 so you can experience the potential of the DualSense with haptic feedback and the HD rumble. I found myself enjoying Dirt 5 for short bursts of play before wishing I could go back to other blockbuster titles that satiated my hunger for story content and progression. I look forward to seeing how Codemasters improves upon this experience with their next installment in the Dirt franchise.
While this game took me back to a time I really enjoyed as a child, the frustration of blindly trying to find out what to do was aggravating. My patience was tested very early on because I felt so lost in what I was doing. Sometimes I was starting over from scratch, other times I had found a level that had a portal that was used as almost a saving point on that planet. Do I save my coins for when I die, or do I save up and spend them on upgrades to make me stronger. I struggled with that decision way too much and it took me away from really enjoying the game. If a game doesn’t start clicking somewhat right away and instead leaves you confused and frustrated, it hasn’t done its job to entertain. It is very unfortunate as this game was right in my wheelhouse of ones I love.
Even though it may sound as if the game is avoidable after reading through this review, there’s still some fun to be had, especially for the hardcore Watch Dogs fans if that is such a thing. Going into this, I was craving another Ubisoft style, check-box frenzy of a game, and this just didn’t do it for me in the slightest. It didn’t help that Assassin’s Creed Valhalla released just a handful of days after this and is exactly the style of game we were looking for. So should you jump in? That largely depends on you. If you played the first two games, I can certainly recommend a go at this one just to stay fresh on story elements and be prepared for the hopeful revitalization of the franchise when we get Watch Dogs: Black Flag. For everyone else, you can probably look away this time, especially with so many things releasing right now in the new generation of console gaming.