Suriel Vazquez


70 games reviewed
75.4 average score
78 median score
42.0% of games recommended
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7 / 10 - Afterparty
Nov 4, 2019

Afterparty isn't the most groundbreaking work about hell or its denizens, but it zeroes in on its characters' personal demons with a sobering clarity that makes for an adventure with a sharp, biting wit.

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8 / 10.0 - Death Stranding
Nov 1, 2019

Death Stranding is a breathtaking experience only marred by some unnecessary combat and a story that is often more complex than it should be.

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Oct 25, 2019

Little Town Hero wants to endear you to its tiny village and light card-based gameplay, but its repetitive battles and boring story make it hard to care about its residents or their plight.

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Sep 24, 2019

Link's Awakening brings us back to a simpler time, when subtler changes to the Zelda formula were much more novel. It's just as charming now as it was back then, but some rough edges and a poor dungeon maker hold it back.

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Unscored - GreedFall
Sep 13, 2019

Greedfall’s fantasy world doesn’t shy away from brushing up against real history, which makes it a refreshing change of pace in a genre filled with medieval fantasy and space operas. And when it comes to creating the kinds of worlds, plots and characters that make an RPG worth caring about, Greedfall does a remarkable job within its smaller scope.

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Sep 5, 2019

Creature in the Well has a promising premise, but fails to build it into something as challenging (and rewarding) as it ought to be.

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7.8 / 10.0 - Samurai Shodown
Jun 25, 2019

Samurai Shodown's varied attacks and techniques have plenty of depth for those who dive into multiplayer, though the modes and options are lacking

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Jun 24, 2019

Ritual of the Night starts off a little too familiar, but quickly ramps up into an impressive exemplar of the genre it's retreading

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Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down

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6.8 / 10.0 - Kids
May 30, 2019

Kids is a brief-but-effective example of using game mechanics to impart concepts and ideas, even if those ideas are simple

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