Marc Hurst
The gameplay is simple, but diverse… and the game is as hard as you want it to be. You can stick to the main story and face a challenge, or you can do every side-quest in sight, explore every cave, and power-level your way to endgame state before you even visit the Lupus Empire. But whatever you do, just play this game. I loved it, my wife loved it, even my cat loved watching me play it. Now pounce along and go get this purrific title.
JackQuest: The Tale of The Sword could have been truly great, with all the makings needed for a memorable game that balances between nostalgia and modern design principles. Regrettably, this game lands far from that mark, and as much as I’d like to, I just can’t overlook those things. Don’t get me wrong, it’s a good game, but there are definite improvements to be made to it.
The graphics are light and DOTA-y, the music is downright forgettable, and all in all, yeah, you’ll get $15 worth of entertainment out of it, so it is definitely worth the buy, but it’s not going to win any awards, do anything new and revolutionary, or stand out much at all.
If you played Guacamelee, get 2. If you haven't played either, get 1 and 2, and play them in order. Unless you're one of THOSE people... then just get 2, because it is the superior specimen of the two titles.
As far as I can tell, the game is deterministic, and if you play correctly, when you learn what playing correctly even IS, then you shall succeed and ascend to your rightful place.
This is the dragon's curse remake that we SHOULD have gotten, in lieu of the flash-graphic-esque monstrosity that we were served. I highly recommend this game to everyone that likes the style.
At the end, if you follow the tropes, you will earn yourself upgrades to your crypt, unlocking extra monsters, extra victims, and more. If you don't, though, you will end up in debt and starving, or possibly even have your villain license revoked! I wholeheartedly recommend that everyone that enjoyed prison tycoon style games to give this a look-see. It's worth the price tag, plus it has Twitch integration!
This is a game that comes from a franchise (sort of) that is nothing but success and potential, and from where they are right now, Lord British has nowhere to go but up. This is a title with a lot of potential that is still improving, and it’s definitely worth trying out once it is fully released.
Omega Quintet is a jRPG that your wife/girlfriend/mother is going to look at you strangely for playing. Moreso than the usual looks you get from jRPGs. Crafted by the crew at Compile Heart, this entry in your library is super Japanese, even though it's been translated over. That is not meant in any sort of disparaging sense of the term, but instead, if you tend to embrace the concept of Japan's pop idols, and always wanted to turn those into battling jRPG characters, well this is your chance.
Lost Dimension is an atypical JRPG that looks, sounds, and feels like a typical JRPG. Originally released for the PS3/Vita, this two-year old game finally has a more accessible steam port for the plebeians among us that didn't choose the proper game console. The premise is straightforward enough, in that there is a collection of unique cast members that take the form of diverse and varied characters, a clear and obvious antagonist, very clearly defined rules, and absolutely no real surprise to the plot.
Diner Dash 666: Holy Potatoes! What the Hell?! is a new game from Daylight that was released on a Friday the 13th for no better reason than style. It's a kitchen simulator along the lines of a Diner Dash or flash sushi bar games that were so popular a couple of years ago, with a couple of big twists.
All of the traditional gameplay mechanics from AZS1 (the OG, or vanilla Azure Striker title) are back, and Gunvolt is every bit the familiar character we remember. The crafting, the Prevasion, the Anthem, the uber skills, the different tagging bullets, they are all just as you left them, and they will be both every bit as comfortable and powerful as you need or want them to be, depending on your opt-in handicap preferences.
Lumo suffers from some fairly serious shortcomings, but they are shortcomings by design. The isometric jump puzzle genre died a long time ago, as far as I’m concerned, and while Lumo is a very well done homage to this, it just brought back the urge to assume the fetal position and rock myself back to sanity. Despite this, it is a very good, if simple, game that I played through, to completion, in a single sitting. You get a crazy amount of entertainment for your money, and you aren’t bothered with fighting or health mechanics, either.