Daniel Lipscombe


60 games reviewed
69.7 average score
70 median score
71.7% of games recommended
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7 / 10 - Moon Hunters
Nov 3, 2017

Moon Hunters is easily summed up by saying it's akin to a Dungeons and Dragons-style "choose your own adventure". Some choices you make can play out very differently with your third, sixth, or twentieth playthrough. Every tale has the same start and end, but the middle can be incredibly varied. It's a sumptuous title in both story and presentation; with visuals that could stand up next to Hyper Light Drifter and sound design that sweeps through orchestral themes and folk songs. It's a shame that the fighting mechanics feel a little too similar because the story itself is a real treat.

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At one point I assumed that it’s likely I’m not the target audience, so I gave the game to my daughters – aged eight and ten – to play. They love Cartoon Network, so I thought that Cartoon Network: Battle Crashers would give them something new to experience. While both of them enjoyed the visual spectacle and the set pieces of special moves, they each gave up citing that it simply wasn’t fun, ironically choosing to watch The Regular Show instead. So, if my thoughts don’t nail what I want to say, I’ll leave it to my eight-year-old daughter – “This is boring, can we play Mario Kart instead?”

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8 / 10 - Cat Quest
Dec 4, 2017

Did I mention that as a cat you have to fight an army of dragons controlled by an evil mage? I’m not kidding, it’s a purrfect combination of crazy and fun. It’s pawsome. The cat’s pajamas. It’s refreshing to find a game that doesn’t take itself seriously, but can also deliver interesting takes on tried and tested video game tropes that stay entertaining.

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On all points, Batman: The Telltale Series is a must have for fans of Telltale, Batman and narrative-driven games. But, it needs to be more accessible. I can’t help but feel that Telltale is pricing themselves out of the market by charging so much for a game that is much cheaper elsewhere. Yes, it’s a great game and it shows what can be done with the Switch in terms of showing off narrative in a portable experience, but the naïve pricing is a sore point.

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Dec 12, 2017

Yes, this last point would occur on any touchscreen system, but here it feels even more ludicrous because the Switch is a system that has sticks and buttons. The developer could have experimented with implementing these controls into the game, rather than just shoehorning the Red Game Without A Great Name onto the system. It’s a real shame as the premise itself is appealing and the art style is sumptuous and brooding. But, beauty is only skin deep, after all.

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Dec 12, 2017

Everything feels very budget. The sound isn’t great, the visuals are only okay and the idea of a single player campaign only goes as far as a few races in each cup which ends with a message thanking you for playing. It could have been so much more and all I got from my time with the game was a hankering to break out my SNES and find a copy of Super Off Road, which did it all so much better… in 1992.

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Jan 3, 2018

It’s an unmissable game that truly feels at home here. And whether you’re playing for the first time or the 896th, it feels exciting, fresh and unique. Enter the Gungeon has always been a game that you must play, now, on the Switch, it’s a game you must OWN.

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5 / 10 - Violett
Jan 3, 2018

It’s clear that the developer has a wonderful vision and creates something that feels it could have achieved a level of wonder seen in its obvious inspiration, Alice in Wonderland. However, there are too many small issues and the lack of any solid narrative makes the game, well, boring.

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7 / 10 - Crawl
Jan 12, 2018

There’s no doubting the enjoyment that’s possible in Crawl. I would love to have seen a proper story mode that allows the unlocking of items, etc, because the universe the devs have created is intriguing. There’s a lot here to love, but a lot that can lower the experience. It doesn’t have the draw of an Isaac or Gungeon and it won’t beat out ARMS or Mario Kart 8 Deluxe when you have friends round, but it’s worthy of time because it does so many things differently.

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Jan 12, 2018

There’s variation in the areas as winding paths and multiple lines of marbles are introduced. There’s an extra hard difficulty if you want a challenge or to grind your teeth into dust with frustration. It’s not a bad game at all, it just does what it says on the tin and while that’s fine, it doesn’t stand up above other games – many of which flood the Nintendo eShop each week – to steal your attention away.

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