Ben Thomas
Broken Pieces is a decent light adventure set in a nice-looking coastal town with satisfactory puzzles and some twists to the formula, despite minor aggravations and dull combat.
Endling may look nice, but it is a monotonous animal adventure with simple fox-feeding gameplay, bland skills, and restrictive exploration.
Last Days of Lazarus sets itself apart with lasting religious themes and compelling interior spaces. Unfortunately some tedious item-hunting and unappealing walks outside prevent this first-person adventure from rising above.
As Dusk Falls is held together by a strong start and good characters, despite the narrative deflating itself in the second half. Its choice and consequence system lacks real significance and more polish was needed for its atypical visual design.
While it borrows bits and pieces from successful horror games, Everything Is For Humanity is far from the best first-person offering in the genre. Alongside its poor horror execution, it is inconsistent, incoherent, and unpolished.
Although faithful to the 1997 movie, Starship Troopers: Terran Command as an RTS is not consistently enjoyable. Despite some good defensive sequences, its path-finding issues, bland missions, and excessive micromanagement bury some of the fun.
The many short and sweet puzzles in The Inheritance of Crimson Manor make it a decent escape-room adventure. Although the frequent walking back and forth, and lean story, means this is not a definite lock-in for puzzle gamers.
Thanks to the foundation built by its predecessor, Sniper Elite 5 is a good entry in the franchise, with large open levels and capable stealth mechanics. While it has several decent multiplayer options, better execution was needed to really hit all targets.
Although lacking refinement, Winter Ember is an adequate isometric stealth game that might spark joy for fans of the Thief franchise. With a more robust story, tidier stealth, and narrowed focus, Arthur might have given Garrett a run for his stolen loot.
Weird West is a brilliant Action-RPG sandbox with an alluring supernatural undertone. The story finds a regular beat as it jumps through five intriguing characters. Both stealth and combat work decently from the isometric perspective, with good interactions, and only some camera issues and AI navigation quirks prevent it from striking a deep vein of gold.
Ghost on the Shore is a bland walking simulator that has decent conversations with a ghostly companion. Its vague narrative, unexciting visuals, and typical formula make for a forgettable trip.
Martha Is Dead is a good adventure thanks to its deep look into the mind of a character under stress. Aside from performance issues and missed opportunities, the game has great attention to detail and careful pacing.
GRID Legends makes racing exciting again thanks to its concise story mode, strong AI competitors, dramatic races, vehicle variety, and strong multiplayer. It's just a pity that most tracks are too familiar and team management is lacking.
Dying Light 2 exchanges simplicity for scale but it is still a decent sequel. The parkour movement and combat are both excellent, but the poor story, simplified night gameplay, and broken co-op mean this is not the best zombie game from Techland.
Siberian Mayhem improves on Serious Sam 4 in several areas, except where it mattered most: performance. The expansion's poor framerates and tech issues are a shame when it has better level design and fun secrets.
There is nothing special or complicated about The Gunk, but it proves to be a relaxing and light adventure that focuses on the manual removal of a toxic substance and the abrupt return of nature.
White Shadows is a middling puzzle-platformer with interesting Orwellian themes. Although its black and white world design is commendable, it is limited by bland gameplay and an ungainly eleventh-hour exposition dump.
Battlefield 2042 changes the franchise formula considerably but brings no real improvements. While it has added flexibility with specialists and the Portal mode, the balance issues, poor maps, technical problems, and missing features keep it from reaching the heights of its predecessors.
Multiplayer is the only reason to play Call of Duty: Vanguard, thanks to substantial online content and a satisfying competitive pace. Both the zombies mode and the campaign are tiresome, clichéd, and mediocre, best left out of the history books.
Despite the alluring and violent art, Happy Game is dragged down by simple and random puzzles, annoying screen flashes, and awkward interactions.