Ben Thomas
The uncompromising investigation process, misdirected horror, tedious clue-searching, and unsatisfying story make Sherlock Holmes The Awakened a bit of a sad case.
DREDGE offers an addictive fishing loop that pairs well with its surface-level Lovecraftian horror, undone only by a missed opportunity to dive deeper.
Resident Evil 4's excellent variety, involving combat, and rollercoaster pacing makes it one of the best in the series and a faithful recreation, mired by a parasitic companion and a few weird franchise tropes.
The appealing post-apocalyptic presentation found in Life of Delta might draw players into its world, but the simple puzzles and barren story will keep them from building a lasting connection.
Clash: Artifacts of Chaos offers a beautiful new rendition of Zenozoik with suitable fisticuffs against whacky creatures, offset by awfully circuitous traversal and repetitive gameplay.
Despite a tedious beginning and many generic traits, Scars Above comes alive near the end with decent third-person shooting set in an intriguing alien world that is oddly familiar in more ways than one.
Atomic Heart's captivating Soviet robo-topia crumbles under the weight of a poorly delivered story, clunky action, unnecessary open-world traversal, and a glut of technical issues.
Deliver Us Mars comes crashing back down to Earth because of presentation failings, story missteps, and technical issues, despite a somewhat compelling personal tale involving the majesty of space travel and exploration of the red planet.
Dead Space (2023) takes the original's stellar experience into the modern age with excellent atmosphere, additional narrative content, level-design tweaks, and a few surprises to keep the flayed flesh fresh.
Children of Silentown is a nice-looking but bland adventure game due to basic puzzles and mundane objectives, although its second half shows more potential.
Crude, repetitive, rarely scary, and quite often boring, Choo-Choo Charles butchers an unusual concept and only offers a few moments of mediocre tension.
As a visual treat and atmospheric marvel, The Callisto Protocol has the presentation to be Dead Space's modern-day superior, but shoddy lore, gameplay quirks, and blandness mean it does not quite make the cut.
Inspired by Portal, The Entropy Centre will make you think backwards as you complete good puzzle chambers with the help of an energetic AI companion and refreshing detours.
Intriguing visual design, a well-tuned action loop, and varied puzzles hold SIGNALIS steady against interference from silly item juggling and an incomprehensible narrative.
With a slightly different driving model, that is less enjoyable, and a severe lack of new content, WRC Generations is not much more than a compilation of previous entries with a different coat of paint.
There is a great multiplayer experience in Modern Warfare II, due to its careful movement and strong gunplay, but with an uneven campaign and terrible co-op, the franchise has been better equipped in previous battles.
Despite showcasing an interesting visual design, Scorn is an agonizing trip through a bizarre alien world with clunky combat, glacial mechanics, boring exploration, and a misplaced narrative.
The tiny backyard world in Grounded is a joy to explore, full of danger and wonder. It offers great value, despite a slow progression system and a drawn-out main quest line.
Return to Monkey Island is a good modernization of a classic pirate tale, even if it overuses nostalgia. Its array of sensible puzzles and light humor outshine pacing issues and a discordant art style.
While the colorful underground worlds in Little Orpheus look fantastic, the terribly bland platforming and irritating story drag the whole experience down into the depths.