WRC 9 finds itself in a healthy position with a fantastic driving model and a broad range of awesome rally stages. With pleasing visuals and a decent team management component, there are only a few issues that keep it from overtaking the competition.
Tell Me Why tackles a difficult subject quite well thanks to interesting central characters who interact maturely and drive the story forward. But limited use of telepathy, immaterial player choice, and a generally boring delivery tarnish this morose tale.
Amanita Design has moved away from their usual adventure style to build one awesome puzzle-platformer. Thanks to a near perfect learning curve, painted detours, and a stunning visual and musical package, Creaks is a must for fans of the studio and puzzle aficionados alike.
Desperados III is a great tactical stealth game with five diverse characters traversing through large open levels with alternate routes that enhance replay value. Picking off patrols and executing multiple actions works marvelously through both the swamps and the frontier towns. And with high quality presentation, this is one entry that fans of the genre shouldn't miss.
There is an interesting story in Someday You'll Return and a potion-crafting system that works suitably well, but players must endure an overlong adventure through a confusing forest with questionable puzzles, bad stealth, and too many clunky mechanics.
Doom Eternal's core shooting is strong thanks to grand weapons and enemy variety, but it buries the action under irksome resource management and stilted combat arenas. The bland multiplayer and silly platforming only hurt it more, driving this sequel below previous games in the series.
Stunning visuals and brilliant music is just the first course in Ori and the Will of the Wisps. With its large world, lavish combat, and a smooth implementation of the metroidvania design, this sequel is a must-play for fans of the original, and highly recommended for everybody else.
Uncovering the past has its ups and downs in The Suicide of Rachel Foster. While not a horror game, it only needed a slight nudge to become one and it would have been better for it. At least its roomy hotel setting is nice to explore, even if the world needed more detail and excitement.