Control offers some of the best combat from Remedy, balancing supernatural abilities with a handy service weapon. Its non-linear twisted levels, populated with varied Hiss enemies, make for an appealing supernatural world. With a better protagonist and some fine-tuning, it could have been truly extraordinary.
Dynamic empire management and deep tactical conquest forge the perfect alliance within the colorful sci-fi worlds of Age of Wonders: Planetfall. With nearly endless replay value, it is one of the most tantalizing turn-based games in years.
Wolfenstein: Youngblood is an adequate shooter, buried under a glut of unnecessary RPG elements and an obnoxious focus on cooperative play. Fans should look to the other games in the series to quench their thirst for straightforward Nazi killing.
The Sinking City is a decent adaptation of Lovecraft's work, meshing dark themes with a variety of great investigations that culminate into tricky decisions. If the combat was less clunky and the world more polished, it would have beckoned all to its desolate shore.
Repetition and a general lack of polish crushes Warhammer: Chaosbane before it has a chance to put up a fight. Although the game has decent visuals and competent action, it is just too stagnant, with the same basic enemies filling poorly-randomized levels.
With more interaction and better player choice, The Walking Dead: The Final Season might have transcended its predecessors. But as it stands, Clem's adequate goodbye is aided by strong characters, long episodes, and apt nostalgia.
Just Cause 4 is an easy-to-play sandbox of chaos with a sprinkling of extreme weather. It holds strong due to an improved grapple and varied tools, and while this explosive sequel won't set the world on fire, you can blow up enough things to make it interesting.
Battlefield V offers incredible pace as it sidesteps into the hardcore realm with modest success. Maps are open and satisfactory for Conquest, albeit with design issues, and some modes are too linear and chaotic. These inconsistencies, along with numerous technical issues, make it a good game that may eventually become a great one.
With no campaign, Call of Duty: Black Ops 4 is still a capable sequel with three decent multiplayer offerings. Blackout is an addictive campfest. Zombies has more content than ever before but remains stuck in its ways. Last but not least, traditional multiplayer remains strong as it puts emphasis on teamwork and brings a few intelligent new modes across solid maps.
Unforeseen Incidents presents a delightfully captivating conspiracy with wonderful characters and perfect pacing. Its puzzles succeed because they are rational and connected with the story. The icing on the cake is the pleasant and striking visual style.
On the surface, Lake Ridden does not appear much different from other adventure games. But it doesn't take long to see the flaws: a confusing narrative, busywork tasks, fetch quests, and a depressing and dreary world. The handful of good puzzles are simply not enough.
The tactical combat in BattleTech is excellent. Building a roster of gigantic killing machines and managing sundries offers a long-lasting gameplay loop. With a sharper narrative and more polish around the edges, the turn-based 'Mech-killing experience would have been unstoppable.