Crammed with different modes and maps, Call of Duty: Modern Warfare offers extensive multiplayer possibilities. The online action is slower, with emphasis on sound cues and open maps, and the campaign is better than average thanks to mission variety and choreographed house incursions. Despite the PC technical issues, it is a noteworthy reboot.
Deliver Us The Moon offers a strong mystery on Earth's natural satellite. Plentiful world interaction, detailed environments, and a good structure help with pacing, although linearity and a lack of definitive answers make for a rough landing.
Control offers some of the best combat from Remedy, balancing supernatural abilities with a handy service weapon. Its non-linear twisted levels, populated with varied Hiss enemies, make for an appealing supernatural world. With a better protagonist and some fine-tuning, it could have been truly extraordinary.
Dynamic empire management and deep tactical conquest forge the perfect alliance within the colorful sci-fi worlds of Age of Wonders: Planetfall. With nearly endless replay value, it is one of the most tantalizing turn-based games in years.
Wolfenstein: Youngblood is an adequate shooter, buried under a glut of unnecessary RPG elements and an obnoxious focus on cooperative play. Fans should look to the other games in the series to quench their thirst for straightforward Nazi killing.
The Sinking City is a decent adaptation of Lovecraft's work, meshing dark themes with a variety of great investigations that culminate into tricky decisions. If the combat was less clunky and the world more polished, it would have beckoned all to its desolate shore.
Repetition and a general lack of polish crushes Warhammer: Chaosbane before it has a chance to put up a fight. Although the game has decent visuals and competent action, it is just too stagnant, with the same basic enemies filling poorly-randomized levels.