Monster Hunter Rise aims at old-school fans, those who were here before Monster Hunter World, and will be sure to enjoy themselves with this more compact entry. But for those who just recently came aboard the franchise, it will feel like a step down.
The core gameplay mechanics of Loop Hero are exceptional. There's something that is devilishly interesting about it, drawing you back into every run. It's the kind of game that you always want to play again. However, the grind can get tiresome and playing on PC is not an ideal setting for the late campaign marathon sessions.
Suzerain is a fascinating game told through incredibly dense and detailed writing with effective pacing and smart world-building. Its unique mix of player choices against a strategy backdrop make for a compelling adventure, even if presentation aspects are lacking. A game that is designed to challenge whatever political ideology you hold.
Godfall is such an unpleasant experience it's difficult for me to find anything to like. Occasionally, it flirts with just being a mediocre snooze, but then you hit an aggravating boss fight that reminds you of how poorly it was designed. It would take an entire shift in tone and genre to salvage anything offered.
There's fertile ground in this new direction for Yakuza; Kasuga and Co are worthwhile characters and the new RPG mechanics have potential. Still, this entry feels stuffed with forced mediocre side content, and like a rough draft of what's possible in the future.