David Will
This revival of the miniature racer has a promising core, but poorly-handled multiplayer and a lack of replayability leave it sputtering on the starting grid. Micro Machines World Series might fulfill a night of local matches, but that's about the extent of its strengths.
It may not consistently live up to the standards of Volition's recent pedigree, but Agents of Mayhem's cackling supervillains, destructive vigilantism and satisfying combat make for a jolly good open-world adventure nonetheless.
Greedy Guns is a relatively humdrum and uninspired - if perfectly functional - Metroidvania-style adventure that makes an admirable effort to spruce itself up with light shoot 'em up elements.
Over-the-top and frequently overwhelming, Ruiner might be the first cyberpunk game to give an inkling of what it'd be like to have a deluge of sensory stimuli downloaded directly into your head. A guilty pleasure, and a damn good twin-stick shooter to boot.
Charming, playful, and scrappy as a sweep's stovepipe, A Hat in Time has its ups and downs, but if it can win your heart, it's well worth the ride. A modern platformer that can truly hold its own.
A polished, well-presented skin wrapped around thoroughly unremarkable stealth fundamentals. Serial Cleaner is not an actively antagonistic experience, just draining and unrewarding.
The Red Strings Club is a clever (and occasionally quite confronting) narrative experience that blends a compelling cocktail of ethical quandaries and social engineering, with a fresh slice of low-stress minigames. Served chilled.
All the creative problem-solving satisfaction of algorithm design with minimal nuisance coworkers. Algo Bot is a little bland and tiresome at times, but it's still far cleverer than you and I.
Novel and cleverly designed, Roguemance makes for a delightful, tempestuous little fling while its ideas are still fresh, but its failure to make the most of them may leave you with a spot of premature exhaustion.