David Will
Leaves a lot to be desired, particularly in the gameplay department, but offers plenty of richly-detailed exploration and story for those prepared to do some serious digging.
If the existence of a mobile Deus Ex game was not already enough of an insult to you, then this port is on hand to ensure a nice handful of salt is rubbed into the wounds.
A thick, slightly-lumpy slurry of action funnelled directly into your mouth. It's a bit rough around the edges, but ultimately succeeds at what it sets out to do.
The inevitable result of a collision between ambition and inexperience. Not recommended unless you feel that Terraria would have been improved by the addition of a cling-film-thick story, airship combat, and a heavy sprinkling of bugs.
A poorly-designed outing that might, in another continuity where the previous Thief games never existed, have earned itself the heady accolade of 'barely average'. Unfortunately, we all know that it could be - and has been done - so much better.
Good for a quick laugh, but not much more than that. If you value an evening's entertainment over having a significant chunk of your spare time eaten up, Jazzpunk is for you.
Strangely compelling though it is, Consortium is a roughly-cut venture that doesn't really make use of its ideas. Not recommended unless you're really, really, creepily into dialogue trees.
One of the better games currently inhabiting the discarded skin of the roguelike. Doesn't do anything particularly mind-blowing, but it's definitely fun while it lasts.
An ambitious attempt to take the series in a new direction crippled by the fact that the direction in question turns out to be 'down the drain'. Shoddy design and construction across the board leave this one without a leg to stand on.