Alex Varankou
Dedicated fans of Japanese absurdity may find something worthwhile in D4. Everyone else will be stuck with an unfinished story and unsatisfying gameplay, for a price that seems too high for just two episodes.
South Park: Snow Day is an authentic adaptation that has a couple of decent ideas, but the drab combat and a short runtime leave it stuck in a snowbank, to be rescued only by the faithful fans of the show.
Skull and Bones may have survived the turbulent seas of its long voyage to release, but the end result is a game that's barely kept afloat by its solid sailing mechanics, while the uninspiring content, underwhelming presentation, and poor multiplayer design punch far too many holes in the hull.
Payday 3 introduces a few changes to its decade-old arcade heist formula, and yet still feels very much like a product of a bygone era. Returning fans will find many missing features and lack of content to grumble about, while newcomers were turned away with unplayable servers during launch week, and it's hard to tell if either group will be back.
Stray Gods: The Roleplaying Musical is a novel attempt at offering something new to the video game space. But while it has a strong cast and a well-realized setting, the uneven songs, lack of meaningful player choice and a dull narrative bring down the curtain too soon.
Invector: Rhythm Galaxy squanders the rare advantage of an officially licensed soundtrack with some strange design choices and unbalanced difficulty that may repel newcomers, while being far too similar to its predecessor to attract returning fans.
Minecraft Legends may look and feel like an authentic spinoff, but with fiddly controls, contrived and repetitive gameplay design, in addition lackluster AI, it's only worth delving into for younger audiences and staunch Minecraft fans.
Road 96: Mile 0 certainly takes risks - both in narrative and gameplay - but unfortunately it does not pay off. The trippy skating segments are amusing, but are probably not what traditional adventure fans wanted from this prequel.
The Dark Pictures: The Devil in Me has a promising start but ends up being a lackluster final game in the first season of this horror Anthology. Although the formula can still work, as demonstrated by The Quarry, with bland gameplay and uninteresting characters this sub-series clearly needs a facelift.
For creator Sam Barlow and his studio Half Mermaid Productions, the push to eccentric cinematography continues with Immortality, as the video game elements fade further into the background. Some may find this odd collection of indie flicks enticing, but many will be disappointed by the lackluster interactivity.
ELEX 2 has a distinctive approach to RPG game design and an engaging story, but while it finally bucks the trend of having technical issues at launch, there's still much work to be done on the quality of combat and presentation.
New World has the mechanical foundations of a decent MMO, with passable combat and good visuals, but its hopes are extinguished at the hands of dreadful PvE design. The few distinctive experiences that it does have, locked away behind high levels as if the game knows it has precious little to offer, are not worth the hours of mind numbing grind to get there.
As is sometimes the case with comedy films, the premise and promotional material for Turnip Boy ends up being funnier than the end product. This brief and mostly shallow adventure is rarely amusing, but it at least looks charming in the process.
Destruction AllStars has the foundations of a decently entertaining demolition derby, but that's about it. The game is short on content, doesn't feature much depth or serves as a showcase for the PS5, and its only saving grace is that it's free for PS Plus at launch. When, or perhaps if, the game returns to its regular pricing, it will be much tougher to recommend.
Airborne Kingdom has a couple of interesting ideas and occasionally draws you in with engaging resource and city building mechanics, but it lacks depth and replay value. With dull quests and a lack of challenge, it might just drift by most players unnoticed, like a balloon in the sky.
CastleStorm 2 tries to keep many of the same elements that made the original game fun, but it just doesn't come together this time around. The new mechanics and expanded campaign design feel shallow and almost unnecessary.
Marvel's Avengers has some good ideas, a satisfying campaign and enjoyable combat across a variety of heroes. But it suffers from repetitive and shallow missions, borrowed mechanics that aren't executed particularly well, and not least of all, pronounced technical issues.
Iron Harvest has a unique setting with some original ideas, and borrows heavily from another RTS series. But rather than improve on those elements, it oversimplifies them, and lacks the content to justify its full asking price.
The Almost Gone is an occasionally enjoyable puzzle game, with a unique way of presenting levels. However, its high price and inability to adequately tackle heavy narrative themes leave it lost in the sea of mobile game ports.
112 Operator is more of a spinoff than a sequel. It adds a few things, but also carries over all the problems of its predecessor. While there's still potential here for an enjoyable micromanagement game, it gets lots in the shuffle of bad design choices and repetition.