Mark Sammut
Regalia: Of Men and Monarchs is a safe bet for anyone looking to scratch an old tactical JRPG itch. It may not reinvent any part of the wheel, but it reconstructs it in a way that is quite admirable.
For its asking price of $19.99/£19.99, ArmaGallant feels short on content. Yes, it does offer a unique and polished experience, but with only two maps and one game type to choose from, it almost feels like it should be a free-to-play version of the full title.
Fate/Extella offers mindless fun, sure, but there are a slew of other Musou titles also available on PS4, and nearly all of them are superior to this.
Different Cloth’s Drive!Drive!Drive! is ambitious and could have been great. Instead, it is a decent entry that could, maybe, be a solid launching pad for future sequels.
For such a seemingly bare-bones title, Alchemic Jousts is sure packed to the brim with stuff to do.
Steins;Gate 0 is an easy recommendation… it is a well-written adventure, with a great sense of tension and brilliantly-written characters.
It may not offer much of a challenge or much in the way of innovation, but Ginger: Beyond the Crystal is a decent way to pass a few hours if you’re hankering for a new old-school platformer.
Darkest Dungeon offers a robust and efficient experience that is not afraid to let the player truly go through the trials and errors that would come with such a mission.
Space Hulk Ascension is a love letter to the source material. Not a single pixel does not show the passion and respect that the makers must have for the original board game.
Often A Bastard’s Tale ends up feeling like less of a game based on skill and timing and more on just blind luck.
The highlight of Scarlet Curiosity is easily the boss fights… A love letter to their bullet hell inspiration, the screen quickly overflows with colorful shapes of all sizes
Despite the fluidity and adrenaline associated with the anime, 5pb’s release is pretty much a series of static images with characters slapped in the front. Movement is a luxury
Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition
Often contrasting a white background with bright block objects, there could not have been a better mix for a game all about avoiding things
Despite the lack of originality on display, each mode is quite a bit of fun. Bringing a few friends over and throwing on a game of Blade Ballet is far from a bad idea. Actually, I dare say it would be a fine choice
Battles fly by and the flashy skill/magic attacks are a lot of fun to pull off… every single battle leads to genuine rewards
Even prior to launching a match, the visual presentation of Chambara commands your attention
…that’s pretty much it. Slay Orcs, take a few steps forward, slay some more Orcs
Using full 3D models and a real-time system, Romance of the Three Kingdoms XIII’s combat boils down to a numbers game more than strategy
The learning curve takes a while to really master but due to the short burst nature of the missions, I never felt burned out or even frustrated