Brandon Langrock
Aside from some disappointing story elements and frame rate dips in battles, Sun and Moon encapsulate 20 years of series strengths and introduce enough freshness to keep the series running strong.
Whether you're a long-time fan of Final Fantasy XII or a total newcomer, The Zodiac Age marks a triumphant and memorable return to Ivalice.
Simply describing Pyre‘s spectacularly outlandish battle system doesn't do it justice… Pair that with a wonderful cast of characters, a riveting story, and enthralling music and visuals, and you have nothing short of a compelling game that demands your time and attention.
Heart&Slash successfully transitions roguelike gameplay into the third-dimension with its fluid, fast-paced (and challenging) combat
Whether it’s with three friends on the couch or with strangers online, Tricky Towers is, in every way, better as a party game
While every defeat is crushing, each victory is absolutely invigorating. The promise of such satisfaction upon reaching the end of a dungeon drives you to press onward
Shantae: Half-Genie Hero brings the series to the best place it has ever been, thanks to some fantastic visuals, a catchy soundtrack and a loveable cast of characters.
By in large, Pankapu’s first episode shows a lot of promise. Its story and world are genuinely charming, and platforming through stages with tight controls is an utter joy.
Wonder Boy: The Dragon's Trap sets the bar incredibly high for future recreations of classic games. Not only does it pay reverence to the source material in nearly every conceivable way, it also manages to modernise the original game through an astounding level of quality in presentation.
After experiencing the finished product, I'm pleased to see that Pankapu turned out to be such a charming and worthwhile adventure.
Often too complex and obtuse in its teachings to cater to newcomer coders, Human Resource Machine is bound to push away some of its audience with unnecessary difficulty spikes. On the other hand, successfully wrapping my mind around a difficult problem and coming out victorious is an exhilarating feeling.
Thanks to cross-play between PlayStation 4 and PC… the community remains strong, even a couple months post-release
The panning camera highlights each location as a beautiful vista through superb background detail
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game
Hollow Realization is the strongest iteration of Sword Art Online to date, and an easy recommendation for fans of the anime and previous games.
Though far from revolutionary, iO is a simple, yet intuitive puzzler that is sure to dig its hooks into fans of the genre looking for a unique challenge.
Despite a repetitive structure and some boring dungeons, Toyko Xanadu‘s action-based combat was effective in keeping my interest. The characters are also generally quite likeable, with their relationships and quirky personalities coming off as genuinely enjoyable.
While .hack//G.U. Last Recode's story still find ways to convey freshness and exuberance, its formulaic dungeon structure and repetitive progression sequences feel dated almost right from the get-go. That's really unfortunate, considering the endearing highs of Haseo's journey from an
One of the biggest frustrations with Tokyo Twilight Ghost Hunters [is] its combat is almost completely based on chance