Kim Snaith
Clearly Soda Drinker Pro is designed to be a joke; a funny mockery of the amount of simulation games available on the market. Unfortunately, the only thing that Soda Drinker Pro makes a mockery of is itself
It’s a shame there wasn’t more variation gone into [boss] design; as a new addition to Pang Adventures, differentiating from its predecessors, it would have been great to see some new creative flair but instead it feels rather lazy
Despite its few issues, Shred It! is wonderful little game that’s hard not to love
[LOUD on Planet X] is predominantly a music game above anything else and a stellar selection of licensed music highlights that rather nicely
Actually, the match-three puzzles themselves aren’t bad, and each level offers a variety of puzzle styles to keep things feeling fresh
The art style itself is a somewhat pleasant 3D cartoon, with vivid colours and bold, blocky textures. Unfortunately, the overall presentation looks like something from the early archives of your Xbox 360, not a current gen title
For a very simple top-down racer, you’d expect very simple controls to match, but unfortunately Grand Prix Rock ‘n Racing seems to have something of an identity crisis
The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it
There's no sense of character upgrade or progression; any improvements made are strictly to your own skill. And if you want to get far in Downwell, then you'll need to practice your skill a lot
Fragments of Him is masterfully written, with impeccable dialogue that’s realistic, emotive and never clunky or awkward
If you like your games to be a little more taxing, you won’t find anything here that will push your limits
7 Days to Die has little in the way of a failstate, meaning that your one task to survive often feels a little redundant
The world map is fairly sizeable for a game of its size, with plenty of different regions each with their own unique flavour to explore
Dangerous Golf‘s biggest downfall [is] at times, it’s just too challenging for its own good
…the last level of Shu is by far one of the most exhilarating ten minutes of gameplay I’ve experienced in a long while
Handling can make or break a racing game, and thankfully the VooFoo development team have got the balance just right, with controls feeling responsive and vehicles behaving just as you’d expect them to
Whilst Toy Odyssey eventually may feel a little repetitive… the layouts, enemies and tasks at hand change enough that replayability does genuinely feel unlimited
It’s got to be said that an immersive ‘light gun’ experience is perhaps the perfect use of VR, and Rush of Blood is a brilliant showcase of how well the technology works.
Ever wanted to see an anthropomorphic lemon do a jive? Or see a robot twerk hard enough to make Miley Cyrus blush? Well, your dreams are now a reality.
Every level offers a new challenge from the last, and for that, Tumble VR never gets boring.