Aaron Potter
Banishers: Ghosts of New Eden is the kind of game we don’t get very often; the kind that does a lot with very little, yet in a way that speaks perfectly to my tastes as someone who enjoys video games as a storytelling art form. Don’t Nod’s latest effort transcends anything it’s made before, in my eyes, being a narrative-focused single-player RPG that places its characters firmly at the forefront, fully leaning into its unique premise to the point that Antea and Red’s nature as ghost hunters influence everything from dialogue options and combat, to the upgrade system and of course the world.
It isn’t lost on me, though, that Asgard’s Wrath 2 is very much the exception to the rule as opposed to the norm. VR games with this much budget and creativity behind them almost barely ever come around; hence why – despite an overwhelming amount of stuff to do and the relatively complex menus and control scheme needed to back it up – the game’s scope ends up working for it rather than against it. If you’re seeking a Skyrim-level RPG primed to keep you busy in VR, look no further than Asgard’s Wrath 2.
With all that said, Diablo 4 succeeds at unabashedly returning to the franchise’s grittier roots without ever losing sight of what it means to make the constant pursuit for loot immensely satisfying and addictive. Combined with a much sharper focus on story, a true open world and classes being more flexible than ever, this is an excellently balanced mainline Diablo instalment that will no doubt occupy players for years to come. Your only real issue will be working out when to put it down, as there’s always sure to be another gear item, side quest or dungeon in Sanctuary waiting for you to find.
I hope Mad Head Games gets another chance to build upon these ideas in a future sequel. But for now, as it stands, Scars Above is still a perfectly serviceable and surprisingly challenging shooter primed to indulge Sci-Fi fans.
Dead Space has had a spruce up for the current-gen and while it looks shiny and new, the pants-wetting terror remains unchanged
The main draw here is getting to spend time with Kyle Reese, and this standalone adventure does indeed succeed in rounding him out as a character. This being Terminator: Resistance, though, expect to see lots more Easter eggs sprinkled in. That’s why, much like before, Annihilation Line delivers another ho-hum FPS experience that only true franchise veterans will fully have fun with.
Is this One-Shot Adventure an essential replay? Absolutely not, but as a nice primer for the upcoming leap into Tiny Tina’s Wonderlands, this chaotic dose of cell-shaded action-fantasy is well worth the short return trip.
David Tennant does infuse this story with a lot of life in the short time he’s featured, and a particular end sequence set on a cybership sets the pulse racing by tapping into the show’s mild horror. However, neither detract from the original experience’s flaws. The chief appeal of playing in VR was being able to immerse yourself into an episode, and even that has now been lost in translation.
Tell Me Why is a well-executed and heartfelt tale about the importance of growing up and moving on, whatever your circumstances might be. Not once did I fail to recognise either Alyson or Tyler as three-dimensional characters and it’s impossible not to be invested in their family’s story, even if some circumstances they’re placed in are overtly melodramatic. Most importantly, the trans experience is expertly handled here, as a stellar example of how video games can sensitively handle a complex character that few get right.
Is XCOM: Chimera Squad as good or as deep as XCOM 2? Not by a long shot. But I do appreciate Firaxis willing to try new things in the lead up to whatever comes next.
Darksiders Genesis feels like the next great step for a series that has, until now, often struggled a bit to find its own identity. What could have been thought of as lesser-than by moving the camera from behind to above has in no way had this effect, with Genesis still doing an excellent job of letting you defeat endless legions of devilish foes as you explore to make your horseman (horsemen, in this instance) better, stronger and more badass. Strife’s ranged attacks would have been enough to solidify Genesis as a rollicking twist on the Darksiders format on its own, but the fact that you’re able to do so also as War with either in solo or with a friend in co-op is the cherry on top.
It’s easy to see how players would prefer the convenience of undertaking Geralt’s journey on the go, either from the very beginning or as someone who missed out on Hearts of Stone or Blood and Wine and are craving a way to jump in right away. Switcher 3 is the ultimate fantasy RPG and the ultimate in convenience.
Ancestors: The Humankind Odyssey is a different kind of survival game, one that's ambition sees it continually ride a fine line between being enthralling and infuriating. To refine 10 million years of human history into roughly 50 or so hours of playtime (providing your clan survives) is a staggering feat, for sure, but some mechanics are so abstract that it'll leave certain players at a loss. Providing you have the patience for it, however, Ancestors can be a rewarding trip throughout human evolution.
Super Mario Odyssey's unabashed sense of whimsy and charm is all too welcome in today's modern video game climate. Whereas other titles feel the need to overbear you with endless things to do, people to kill and towers to climb, Mario's latest globe-trotting adventure is all too happy to keep things simple — and in the most imaginative way possible
In many ways, Midnight Shadows is the definitive Yomawari experience for anyone seeking a slightly fresher take on a survival horror game.
Metroid: Samus Returns will satisfy most, but leaves too much to be desired to be considered a true leap forward.
At its best, League of Evil is a simple but challenging ride suited to short bursts of play. One that controls exceptionally, but struggles to fully amaze where its peers do so elsewhere.
Those hankering for a wildly robust and addictive competitive experience should absolutely take a dip into the neon-drenched waters of Splatoon 2. More so than Mario Kart 8, it offers a level of customisation, depth, and sheer fun that is rarely found anywhere else.
In a world plagued by stripped-back indie experiences grasping to evoke an element of nostalgia, I can at least praise I and Me for attempting something wholly original for the puzzle/platforming genre. But what could have been a mighty stride forward disappointingly feels more like a half step.
Ultra Despair Girls' loop of exploring dungeon-like areas, mowing down waves of Monokuma bots, and switching between the ranged combat of Komaru and melee barrages of Genocide Jack… means you've got a third person shooter unlike any other.