Ozzie Mejia
Those who are looking for one of the year's first true single-player challenges should look no further than Celeste. The team at Matt Makes Games has crafted a tough, yet not entirely unfair platformer, one wrapped in a touching narrative with some memorable characters. It's clear that a lot of heart went into writing the story, while it's also clear that Matt Thorson put his best level design foot forward. Some of the areas in Celeste were very reminiscent of some of his Super Mario Maker work, in terms of gimmicks, precision jumping, tricks, and difficulty.
Life is Strange: Before the Storm is a beautiful journey through Chloe Price's teenage years. It's a brilliant exploration of what happens when a directionless teenager meets a special person that changes the course of their life forever. It's a journey that explores the themes of loss, love, finding one's self, and whether the road to happiness ultimately lies in truth.
Beyond the core multi-person battles, Gang Beasts has little else to offer. There's almost nothing for solo players to truly sink their teeth into for an extended period and local multiplayer starts to get old after a while without the ability to add bots. That only leaves online play as the best way to experience Gang Beasts as it should be played, but playing online is a rocky prospect at the moment.
It's Quiz Time has some first season growing pains. Salli as a host doesn't quite work as well as she should, even if her personalization efforts are top-notch. Her robotic presentation starts to feel like an overwhelming negative at times and her repetitive mannerisms don't help.
Super Mario Odyssey is an incredible game for any fan of the platforming genre.
Cuphead is a joyful flashback to a bygone era, both in terms of animation and in terms of crushing video game difficulty. It's easy to get lost in this gorgeous cartoon world and get overtaken by the sheer beauty and whimsy of the game's characters. Then the intensity picks up and it becomes one of the most challenging video game experiences of the year.
In spite of its shortcomings, Destiny 2 shines thanks to its replayability. There are many different ways to enjoy the game, both alone and with friends. As a solo player, I've even come to familiarize myself with different players, as we went through a Strike mission and later attempted and failed the Leviathan Raid. (Advice: Do not attempt the Leviathan Raid with strangers.)
Marvel vs. Capcom: Infinite has some noteworthy kinks, but for all of its warts, it still feels like a Marvel game at its core. And while it's not always pleasant to look at, it's still every bit as fun to play as its predecessors. Capcom even seems to have gone the extra mile with its netcode, as I experienced minimal lag during all of my online matches.
Nidhogg II is a case where bigger isn't always better. It's like trying to improve on a peanut butter and jelly sandwich. Sure, it's possible to add things to it, but the PB&J isn't something that really needs improving.
While Boss Key doesn't quite have an instant classic on its hands, there are enough cool ideas like anti-gravity combat in place that there's a sense of a foundation for something truly great.
Tacoma lays the foundation for a truly great story, but a short length and some unexplored ideas leave it feeling lacking.
Arms sessions are quick, fun, and satisfying. With easy-to-pick-up mechanics, solid stage design, and quirky characters, Arms genuinely feels like a fun and different addition to the fighting game genre. More than that, it feels like just the kind of game that makes the Nintendo Switch itself feel fun and different.
While Tekken 7 doesn't offer a lot of varied game modes, it excels with the ones that it does feature. The fighting features enough new additions and familiarity to appease experts, while remaining as accessible as ever for newcomers. On top of that, the numerous customization options ensure that there's always something worth fighting for, in-between trying to prove dominance online. The Mishima Saga carries on the series legacy in the sense that it's a mess of a story, but even that spotlights how well Tekken's visuals have adapted to the new generation of hardware. With an iron fist, Tekken 7 proves that it deserves to stand with the best in the genre.
Ultra Street Fighter II tries to add a robust package around its tried-and-true Arcade mode, but much of that package doesn't pan out. All that leaves is the Arcade and Versus modes and for as great as Street Fighter II is, it's a game that also shows its age after a while.
Injustice 2 feels like a step up from Gods Among Us in every way imaginable. It's a far deeper experience, follows up wonderfully on the last game's story, and also gives reasons to keep coming back for repeat visits. The rich cast of fighters all have their own distinct styles, but they're all wrapped up in an easy-to-learn fighting system that's just plain fun to play. NetherRealm has a true grasp of what makes the DC Universe special and this game is as much of a love letter to that world as it gets.
Whether it was because of the shorter format or because the developer was tied to comic canon, The Walking Dead: Michonne doesn't quite hold the same emotional resonance as Telltale's own original take on the series. But as a Michonne story, it does a great job of providing a window into this character's fractured soul.
There's a lot of depth in this game and it's a real treat to play, assuming you're the patient type that sticks around long enough to enjoy it.
It's not very effective
Street Fighter V feels like it could be an incredible fighting game in the summer, filled with robust content and numerous game modes for both single-player and online multiplayer. But Street Fighter V isn't coming out this summer. It's coming out in February. The fact that a handful of game modes and features aren't ready for consumer use feels frustrating, especially since the quality of those inclusions can't be judged until they make it into the game. Battle Lounges, Online Lobbies, and Spectator modes could be awesome, but right now, nobody can say for sure. Thankfully, new features are coming down the line and whatever else is released afterwards can be earned through in-game currency, which is a welcome change from the past.
Had 'Russia' stuck to some of the roots of the main AC series, this could have been an interesting departure from the 3D games. But making the main characters feel paper thin while stacking the deck with inconsistent stealth mechanics, fussy controls, and timed objectives starts to make 'Russia' feel like a weekend in Siberia.