Chris "Atom" DeAngelus
SD Gundam Battle Alliance does some things that I really enjoy and some things that I really don't. If you're a fan of the franchise, the crossovers will tickle your fancy. The chance to take some of your favorite machines into battle against one another will hold some appeal, but the overall grindy nature of the game can drag down the fan service elements. It's a fun enough game for die-hard fans of Gundam, but without that love to carry you, it's unlikely this title will catch your interest.
Overall, Soul Hackers 2 is a good - but not great - entry into the franchise. I had quite a lot of fun with it, and I think the cast is one of my favorites in the SMT games, but it has a "low-budget" feel that is difficult to escape, and the Soul Matrix concept feels lackluster. It has a good combat system, fun character customization, and everything I'd expect from a SMT spin-off. For some fans, I'd imagine that the change from the franchise norm will feel refreshing.
Xenoblade Chronicles 3 was a huge delight to me, easily taking the top spot in my favorite Xenoblade games. It hits so many marks that its flaws can be considered minimal. The cast is likeable, the gameplay is fun and engaging, the world is great to explore, and it is one of the best JRPGs I've ever played. While not flawless, the flaws it does have are forgivable or potentially patched, and you certainly get your money's worth. JRPG fans should absolutely give Xenoblade 3 a try, as it's a pure delight.
South of the Circle is the equivalent of a good book. It's fun to sit down, experience, relax, and have the story drift over you. It isn't particularly interactive, and the ending feels a little unsatisfying, but beyond that, it's well told and well executed. You shouldn't pick it up if you're looking to decide who lives or who dies. You get to experience the story as it is told, with a few button prompts for flavor. If that sounds good to you, then you'll enjoy South of the Circle.
Live A Live is the ideal way to experience a cult classic game. It maintains or improves on everything that made the original game distinct while polishing it enough that some of the more dated design elements don't detract from the whole. It's a weird, quirky, and distinct JRPG that to this day is unlike anything else on the market. It won't be for everyone, but if you're a fan of JRPGs, then you owe it to yourself to give it a shot. What other game can you have a cowboy team up with a caveman and the pilot of a giant robot?
As Dusk Falls is a fun little entry into the multiplayer movie-game genre. It's neat to see a crime thriller as opposed to a horror movie and that alone lends it some charm. Unfortunately, the second half of the story meanders and is more disconnected than the first half, but it still is worth experiencing at least once. It doesn't quite stick the landing as hard as you'd hope, but it has a lot of potential as a party game.
Deadcraft is a standard survival game with zombies and a budget price tag. If the idea interests you, then you'll probably get a good amount of fun out of the game, but if you're on the fence, it doesn't do anything to reel you in. If you really want a new survival game to sink your teeth into, Deadcraft might scratch that itch until a bigger title comes along, but if you're new to the genre, there are plenty of alternatives.
Fire Emblem Warriors: Three Hopes is an interesting "what if?" direction for the franchise. It genuinely feels like an alternate universe take on Three Houses with action combat, rather than feeling like a mere license. The core gameplay is a lot of fun but becomes one-note as you get more powerful, but it's not enough to sour the experience. Overall, it's a good Warriors game and a big improvement over the first Fire Emblem Warriors.
There's a lot of potential in Fobia: St. Dinfna Hotel, and it has some moments of excellence. Unfortunately, the lackluster visuals, weirdly unfriendly UI, and general awkwardness drag it down. It's a fine game to play if you want to scratch the survival-horror itch and you've already gone through a lot of other titles, but it doesn't do enough to distinguish itself. I'd be deeply interested to see a more polished and refined sequel because the potential doesn't shine through as well as it should.
Overall, Gordian Quest is fun deck-builder that's similar to a Griftlands-style campaign that's absolutely packed with content. It goes all-in on the RPG elements, which is both its greatest strength and biggest flaw. It's not as addictive as some of the strongest games in the genre, but it's still fun to play. I wish the developers had trimmed off some of the fat, but since they didn't, it means that you're getting a game with tons of content for a very reasonable price.
Teenage Mutant Ninja Turtles: Shredder's Revenge is exactly the game it promised to be: a heartfelt, funny, clever and incredibly fun tribute to a classic beat-'em-up and the cartoon on which it was based. The old-fashioned version of the Turtles might seem a bit odd to kids who are used to the more modern versions, but even they should have a ton of fun beating the heck out of the Foot Clan with their favorite of the timeless terrapins. If you feel nostalgia for Turtles in Time, then Shredder's Revenge is made for you, and I'm darn glad it is.
Neon White is an absolute delight of a speed-running game. It's easy to pick up and play, and it has enough bite that you need to master how to shave off a few seconds from your time to proceed. More importantly, it feels really good to do so. The plot is fun, if not groundbreaking, and the likeable characters keep you invested. Aside from some backtracking that I wasn't fond of, Neon White hits all the marks and hits them well. Just be prepared to start playing and discover that eight hours have flown by.
Metal Max Xeno Reborn feels like a wasted effort. There is a lot of potential that Reborn brings to the surface, but ultimately, it's not the game that it needs to be. If you're a Metal Max fan hoping for an improvement over Xeno classic, then you'll technically get what you're looking for, but it's still not as good as earlier games in the franchise. If the idea really appeals to you, then you'll get some fun out of it, but otherwise, it's just tough to justify a purchase.
Knights of the Old Republic II: The Sith Lords is a fairly weak port of a flawed classic. The core characters and writing are still among the best in the entire franchise, but the gameplay is rapidly showing its age, and many of the flaws from the original release are still present. Fans of the franchise who may have skipped this particular entry should absolutely give it a shot, but for longtime fans, the Restored Content DLC is going to be the real game-changer.
Card Shark is an interesting little game. At its heart, it is more of a card-themed visual novel with some educational elements, but it presents the entire experience in an enjoyable package that avoids overstaying its welcome. A few nagging bugs and glitches caught my attention, and nothing ruined the game, but hopefully at least one issue will be patched soon. Either way, it's a fun experience. Just don't try to take the techniques to Las Vegas ….
Slay the Spire is the very definition of a game that's simple to learn and difficult to master. The core mechanics and gameplay are so easy that anyone can pick it up and have a relatively fun time, but learning how to survive takes time and effort. No matter the level, it remains engaging throughout by making every choice meaningful, and victory is decided by your skill and just a dash of RNG. There are many clones out there, many of which are excellent on their own right, but the original Slay the Spire is still one of the most addictive deck-builders ever made.
Vampire: The Masquerade – Swansong is a really engaging romp into the world of the masquerade. I really appreciate that it focuses on the less combat-oriented elements of the tabletop game, something almost every title in the franchise puts on the backburner. Some glitches and a relatively unimpressive presentation drag it down a little, but if you were looking for something focused more around politics and investigation instead of tearing people in two, Swansong is the game for you.
13 Sentinels: Aegis Rim is a perfect game for the Switch. The visual novel adventure gameplay translates almost perfectly to a handheld format, and I found it to be more fun to pick up and play in short spurts versus needing to park myself in front of a TV. Even the more obscured mecha combat work well in a handheld format. The gameplay and story still feel fresh and engaging, and those who've already finished it once might find something to enjoy here. It's easy to recommend to anyone who has a taste for mind-bending 999-style games, and it's likely to please a few newcomers as well.
Chrono Cross is a weird little JRPG that is arguably hindered by its connection to one of the genre greats. It has a distinctive feel and style, an interesting plot, and the craziest cast of characters you'll ever see in a JRPG. Weak characters and many nagging PS1-era flaws keep it from being a hearty recommendation. If you've passed on Cross because it's not Trigger 2, it's worth a shot, and Chrono Cross: The Radical Dreamers Edition is probably the best way to experience it.
LEGO Star Wars: The Skywalker Saga genuinely hits the mark. It's a love letter to the nine main movies in the Star Wars franchise, and it feels like something that's made for anyone to enjoy, whether their favorite movie is "The Phantom Menace" or "The Rise of Skywalker." It doesn't reinvent the wheel as far as LEGO games go, but it's darn fun with a load of content that is sure to keep fans happy for a long time.