Chris "Atom" DeAngelus
LEGO Star Wars: The Skywalker Saga genuinely hits the mark. It's a love letter to the nine main movies in the Star Wars franchise, and it feels like something that's made for anyone to enjoy, whether their favorite movie is "The Phantom Menace" or "The Rise of Skywalker." It doesn't reinvent the wheel as far as LEGO games go, but it's darn fun with a load of content that is sure to keep fans happy for a long time.
Alas, there's nothing to recommend Dynasty Warriors 9: Empires. DW9 is probably one of the lower points of the franchise, and what Empires does to improve on it is fairly minimal. There's absolutely no reason to buy it over the bucketload of better Warriors titles available on the PS5. Even if you're looking for something in the same setting, there are plenty of other Dynasty Warriors options. The most positive thing I can say is that it's a better game than the original, but it's an easy one to skip with so many other titles available.
Kirby and the Forgotten Land is a delightful cotton candy fluff of a game. It isn't difficult or complex, but it is frequently fun and always adorable. It's almost more of a theme park ride than a platformer, but it does a great job of keeping itself engaging and interesting with a constant shift in mechanics and level design. The only flaw holding it back is the poor performance when docked, which could be a game-breaker for someone hoping for a Mario Odyssey level out of everyone's favorite pink puffball. If you enjoy Kirby, you'll enjoy Kirby and the Forgotten Land, and I'd be hard pressed to name a better choice for younger gamers.
Triangle Strategy is a little too safe to call a new classic, but at the same time, it's one of the best SRPGs I've played in ages. The solid level design and fantastic character variety keep the game engaging all the way to the end. The plot is a touch mundane, but I ended up being quite fond of most of the characters. Triangle Strategy is an example of a title that does almost everything right. If you're a SRPG fan, then Triangle Strategy is right up your alley; if you're not, it's a great place to start.
Do you want a completely average, by-the-numbers strategy RPG that revolves around giant robots? Relayer will probably scratch that itch. If you're looking for anything more than that, it falls flat. Nothing the game offers excels beyond "average," and there are enough nagging flaws and problems that you have to put some effort into getting to the good bits. There's the makings of a better sequel here, but for now, Relayer barely makes the grade.
Rune Factory 5 is about as safe and unambitious of a sequel as you can get. It feels and plays a lot like Rune Factory 4, with a different camera angle and new characters. It still contains all of the fun, addictive farming-and-fighting action that the franchise is known for. It's a solid and enjoyable game, and it absolutely scratches the Story of Seasons itch in a very satisfying way. But don't expect Rune Factory 5 to be anything more than a new Rune Factory game.
Stranger of Paradise: Final Fantasy Origins is a strange, ridiculous, and largely delightful game. You have to accept a game that is almost painfully free of irony and self-awareness, but if you do, you'll find one of the most enjoyable spin-offs to carry the Final Fantasy name. The combat is fast, frantic, and fun, and the customization options are through the roof. The only thing that holds it back is if players enjoy the story in the same campy way as Resident Evil 4 or only find it to be frustratingly unfun.
At the end of the day, Assassin's Creed: Valhalla - Dawn of Ragnarök is a nice but not particularly special expansion pack. The plot is fun enough visit into Norse mythology, but unfortunately, that's such a well-trodden area that it feels less special to dive into it. The new powers are a cool twist on the formula, but ultimately, you're still playing more Valhalla. If you enjoyed the game, then you'll enjoy the expansion, but if you've burned out on it, then being able to turn into a bird isn't going to refresh your Viking spirit.
Atelier Sophie 2: The Alchemist of the Mysterious Dream is a very by-the-numbers Atelier title, but that's not necessarily a bad thing. It's fun to play, has a strong cast, and is nicely polished. It doesn't try anything new or special, and it feels very much like a "safe" game. If you like Atelier titles, Atelier Sophie 2 is going to be a solid, if unexceptional, entry in your collection. It's an improvement on the original Sophie through and through, but it doesn't live up to other recent titles.
Shadow Warrior 3 is a fun shooter that falls short of greatness. The combat is fast and frantic, and it is intense enough that I found myself getting lost in it. The short length, lack of variety, and inevitable comparisons to Doom Eternal don't do it any favors. I am glad that I played Shadow Warrior 3, and I imagine a lot of folks will feel the same way. It might be best to wait for a price drop, as $50 is slightly hefty for the amount of content you get.
Elden Ring is exactly the game people were hoping it would be. It's the biggest FromSoft Soulslike to date, with a ton of polish and a bucketload of content. It won't change your mind if you don't enjoy the genre, but Elden Ring accomplishes what it had set out to do. Not every new feature hits, and it sometimes felt a touch too familiar, but when the biggest complaint I can think of is, "It feels like some of the best games ever made," that is a sign of its quality. Elden Ring is the game we've all been waiting for.
Overall, some minor technical nagging is the only thing that really holds back Horizon: Forbidden West back. It has a delightful protagonist, an engaging story, a wonderful setting, fun combat and exploration, and lovely visuals. I enjoyed just about every moment I spent with the game. If you were a fan of the original, then the sequel delivers on everything that it promises. Newcomers will likely want to finish Zero Dawn first, but as long as the idea of hunting robot dinosaurs with a bow and arrow sounds good, then two of the finest open-world games await you.
OlliOlli World is a delightfully charming little platformer. It has its own sense of style, and it's dripping with personality. The gameplay is a delightful mix that's easy to pick up and play but difficult to master. If you're looking for something that scratches the Tony Hawk bug, then OlliOlli World succeeds in spades. Just don't get frustrated when your near-perfect run is ruined by a stray cat sitting at the very end of the level.
Dying Light 2 is a good game that happens to be the long-awaited sequel to a great game. There's still a ton of fun to be had, and the exploration alone is worth the price of admission. At the same time, it's bigger without necessarily being better. I had a lot of fun with it, but I can't help but feel more positive toward the original. If you're looking for a fresh new world to smash zombies in and you're burned out on Harran, then Dying Light 2 will scratch that itch well.
Praey for the Gods is game that is inches away from being a new classic. It does many things very well, and it is an incredibly impressive achievement for a small team. It is dragged down a bit by trying to be too many things at once. I applaud the attempt to spice up the "in-between" time that Shadow had, but the result doesn't quite hit the mark. If you have a tolerance for tedium to reach some brief high points, then Praey delivers, but newcomers might be best served by starting off with Shadow of the Colossus.
A lot of what I write sounds negative, and that's the difficult part of discussing Aeterna Noctis. It does a lot of things that I genuinely like: It has excellent boss fights, some creative levels, an absurdly huge amount of content, and the platforming mostly works well. That level of heartfelt dedication makes it all the more frustrating when you get caught up on the areas where it still needs polish. I enjoyed a lot of the game, but I remember the annoyances more than the enjoyment. If you're willing to work past that, there's a lot to play in Aeterna Noctis, but it's easy to imagine someone reaching a particularly annoying bit of platforming and moving on to something else, especially because the game's long length can make it feel more exhausting than exhilarating. Metroidvania fans should absolutely give it a shot, but don't expect something as easy to pick-up-and-play as some of the genre greats.
Overall, Chorus is a fun arcade-style space shooter. The open world isn't super engaging, and the plot can be a touch messy, but they're secondary to the fun of piloting your super ship as you spin, shoot lightning, and turn into lasers. If you're in the mood for an entertaining and punchy space shooter with some cool mechanics, then Chorus fits the bill. I wish the plot were better conveyed and there were more variety in side-quests, but that certainly doesn't mar the experience. At the end of the day, you're blowing up Cthulhus with your magic space anime powers, and isn't that all it needs to be?
If you like mecha anime or even mecha-themed SRPGs, Super Robot Wars 30 provides a strong introduction to one of the longest-running SRPG franchises. It's a great encapsulation of what makes the franchise shine, and it's filled to the brim with fanservice in a way that will warm even the coldest mecha fan's heart. On its own merits, it is a lengthy and enjoyable (if easy) SRPG, but it really shines if you know the source material. It's not for everyone, but if SRW30 is for you, it'll give you everything you could possibly want.
It's difficult to recommend Gundam Battle Operation: Code Fairy - Vol. 1 on its own merits. It's effectively one-third of a storyline that is a tutorial and stand-alone story for GBO2's gameplay without its "gotcha" elements, but at this moment, the game is effectively incomplete. Vol. 2 and Vol. 3 will be released within the next month. When it has the full storyline and set of units, it'll be a lot easier to make a determination about the entire package, but until that happens, you're better off waiting unless you're a huge Gundam fan who has to play this right away.
Bright Memory: Infinite looks incredible for a game from a small development team, and the core sword-and-gun gameplay is fun enough. However, everything surrounding those two elements feel unpolished and poorly thought-out. The incoherent story, the non-combat gameplay mechanics, and general lack of quality control drag down the entire thing. If you're looking for a quick and breezy shooter to tide you over for an afternoon, Infinite might be fun for you. Otherwise, there's nothing here that you can't see in videos that show off its rain-soaked beauty.