João Dias


31 games reviewed
58.7 average score
60 median score
9.7% of games recommended
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Apr 16, 2020

Last Encounter on the Nintendo Switch is a twin-stick shooter with a roguelike structure that puts the player exploring a hostile galaxy and if its ideas regarding upgrades and development, as well as a more careful approach to combat, are positive, the end result is a rather frustrating experience where it can become too cumbersome to pursue with upgrading the ship and where a simple mistake will throw the player all the way back.

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Nov 12, 2017

Touhou Kobuto V: Burst Battle could have reached something with its interesting idea of playing a story with different characters and their own perspectives but the combats quickly become repetitive and underperforming. While the Arcade and Score Attack modes are challenging, the audiovisual component seriously needs a brush up and the game just doesn't perform the way it should.

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Oct 1, 2016

Ambition of the Slimes could have been a more fun, dynamic and overall compelling strategy RPG were it not for its flaws and ill-conceived organization, which will result in very frustrating and repetitive combats and long moments of plain annoyance at how the game puts the player in combat with a very unforgiving system and difficult interaction.

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Bringing Langrisser out of Japan after 25 years is worthy of praise but unfortunately it's the only thing worth praising about Langrisser Re: Incarnation Tensei. Its gameplay mechanics force the player to follow a pre-set order to move the characters, rather than allowing for a more dynamic choice, its visual environment needs a near-complete overhaul and its chapters are simply not motivating to move forward.

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Jul 13, 2019

GODS Remastered is expected to deliver something as close to the original GODS as possible and it certainly succeeds at that. Where GODS Remastered could have done a better job is when it comes to its gameplay mechanics, which are still mostly stuck in the original game's days, as the experience feels heavy and cumbersome compared to more recent games, despite the marvellous work done on its visual environment.

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Nov 20, 2017

Super Ping Pong Trick Shot is not the most ambitious game around. That said, in its naked simplicity and disregard for the technical capacities of the Nintendo Switch, the game's puzzles are well designed and can get the player somewhat addicted into fulfilling its challenges. Audiovisual presentation and half of its control schemes aside, this can be a fun experience for a while.

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5 / 10 - Ninja Shodown
Oct 21, 2017

Ninja Shodown was made for quick and intense experiences. Slaughtering successive waves of enemies is fun but Ninja Shodown needs to improve on its combo system (or near lack thereof) and on movement detection to make it less frustrating, while its multiplayer mode deserves more appraise.

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Jul 17, 2017

Alchemic Dungeons brings crafting to a roguelike game and it works at keeping the player's attention thanks to its variety of possibilities. It doesn't, alas, stand out in the same way when it comes to its dungeons, which end up being the game's weakest link due to their excessive size and unbalanced difficulty curve.

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Feb 21, 2019

Red Game Without a Great Name and Green Game: TimeSwapper present concepts which are welcome in the gameplay mechanics found in titles of the Nintendo Switch catalogue. This does not mean they are free from flaws, as their repetitiveness and frustration quickly show, aggravated by a less-than-helpful control system which does not contribute to a more enjoyable experience and ends up creating unnecessary difficulties.

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Ninja Usagimaru: The Mysterious Karakuri Castle sets up high expectations with its rich audiovisual environment and apparent enormous amount of content to explore, but its extremely demanding difficulty curve and poorly executed controls will send many players in a path of frustration that will not leave them longing for the puzzles where the eponymous ninja rescues the villagers.

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