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Critic Reviews for Last Encounter
Last Encounter on the Nintendo Switch is a twin-stick shooter with a roguelike structure that puts the player exploring a hostile galaxy and if its ideas regarding upgrades and development, as well as a more careful approach to combat, are positive, the end result is a rather frustrating experience where it can become too cumbersome to pursue with upgrading the ship and where a simple mistake will throw the player all the way back.
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If you are so fortunate to be blessed with the necessary skills and patience to succeed in this style of game I think that this would be an excellent option for you to look into. While I don’t believe that this game is groundbreaking for the genre, I think that it brought unique additions to it.
Almost every good piece of design in Last Encounter is knocked down multiple pegs thanks to an oppressive grind. It successfully manages to invest you in the world and its systems, before quickly erecting barriers that direct away from the interesting features. Had the game been a bit more generous with its upgrades, or toned down the monotony, this could have been a solid roguelike.
Despite everything you just read, Last Encounter is not a bad game. It looks decent, it plays decently, and it sounds decent. That's all it is, though: a relatively inoffensive twin-stick shooter. Since it glosses over the woes concerning design, perspective, and heck even gameplay, but this title is pretty functional. If "functional" is the kindest word that can be mustered for this flat and frustrating game, then I wouldn't necessarily call it good, either.
In short, Last Encounter has a neat concept, but fails to follow through with it. A good challenge is the lifeblood of a videogame, especially when it comes to roguelikes. If the level of difficulty is incapable of matching and growing with the player's skill and arsenal, then there's no purpose in continuing to play. Before long, what should be a thrilling run deep into enemy territory becomes nothing more than a thirty-minute spectacle of light and sound. Anyone who picks this title up will inevitably face a tough choice. Do they make full use of the overpowered weapon system, knowing that they will rarely have any fun, or do they ignore everything, thereby stripping the game of its identity?