João Dias


31 games reviewed
58.7 average score
60 median score
9.7% of games recommended
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7 / 10 - Type:Rider
Dec 1, 2019

Not many games are based on the history of typeface but Type:Rider provides a fun and well designed puzzle-platformer experience around fonts. Original and informative, Type:Rider could use a more user-friendly format for its text sections but the experience is fun and well worthy of the effort and investment.

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No adventure game is perfect and Oceanhorn: Monster of the Uncharted Seas focuses on what it does best: a fluid, accessible and eye-catching adventure, despite its sometimes frustrating character moves and a certain feeling of repetitiveness regarding the enemies and bosses. A game that doesn't ignore its inspirations and doesn't try to leapfrog them.

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6 / 10 - Xenoraid
Dec 13, 2017

Xenoraid is a shoot'em up that does not fully abide by the classical rules of its counterparts. If the shooting action works fine, the game's structure feels like it's too constricting on the player with its insistence on purchasing every element for the ships, which creates unnecessary burdens on the players.

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As far as action RPGs go, Gurumin 3D: A Monstrous Adventure is simple and with an accessible plot. It takes a while to become involving but it does have a pretty decent lifespan, even if it can't help becoming repetitive at some moments, as well as frustrating from its camera and imprecise controls. Nevertheless, it still has its value and should not be overlooked by RPG fans.

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Aug 10, 2017

Fate/Extella: The Umbral Star is enormous and frantic. It also goes overboard at one moment too many, as it becomes a struggle to keep up with the plot, the characters and the combats. Bringing it down a notch or two would make it more balanced. As it is, perhaps only the most hardcore of purists will truly enjoy it.

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6 / 10 - Shift DX
Mar 17, 2017

Shift DX is a well-thought two-dimensional puzzle game that will have players scratching their heads around 180º rotations, gravity inversions and the best way to reach the exit door while avoiding death by spikes. This is a game that could benefit enormously from a multiplayer mode and a proper online component, as it feels a bit empty outside its fun and challenging main mode.

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6 / 10 - Rocket Fist
Sep 10, 2017

Rocket Fist may be an accessible game but by no means does that make it a walk in the park. Destroying enemy robots using a rocket-propelled sphere whose physics recall that of a billiard ball, Rocket Fist quickly reaches frantic levels of activity, whether on solo or multiplayer. It gets everything right and would get it even more if it lasted longer and had online multiplayer.

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Lichtspeer: Double Speer Edition is a funny and interesting proposal that relies on an old school gameplay based on memorizing patterns and on trial and error...and this is where its qualities start receding, as Lichtspeer exaggerates on the endless number of deaths and repetition to the point of putting players off.

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6 / 10 - Transcripted
May 20, 2018

Transcripted features an interesting concept that puts it in a unique position within the Nintendo Switch catalogue. Its merger of shoot'em up with a puzzle game is a successful one, even if it can start getting repetitive after a while and its difficulty can feel a bit too much but this doesn't diminish its assets, not to mention that those looking for some plot will also find something to follow here.

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Feb 21, 2019

Red Game Without a Great Name and Green Game: TimeSwapper present concepts which are welcome in the gameplay mechanics found in titles of the Nintendo Switch catalogue. This does not mean they are free from flaws, as their repetitiveness and frustration quickly show, aggravated by a less-than-helpful control system which does not contribute to a more enjoyable experience and ends up creating unnecessary difficulties.

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