Dominic Leighton
- Fable
- Fire Emblem: Awakening
- Xenoblade Chronicles
Dominic Leighton's Reviews
Ken Follett's The Pillars of the Earth sets a fantastic tone, and does an admirable job of capturing the era, setting and the characters of this iconic piece of fiction. It's a shame that at various points the game puts you off, whether through multiple loading screens, obtuse exploration, or a few other technical distractions. That being said, I can't wait to see how Book Two unfolds, and can only hope Daedalic find a way for the gameplay to match the presentation.
Tough, expansive, and boasting a surprisingly mature narrative, Sine Mora EX is a remaster done right. Offering native 4K visuals – if you've got the right kit – tons of content and rock-solid gameplay, side-scrolling shooters simply don't get much better than this.
As special as it was ten years ago, Patapon Remastered is a glorious example of when art, music and gameplay coalesce into something far more intoxicating than its sum parts would have you expect.
Cars 3: Driven to Win is a fun and eclectic racer, and one that boasts plenty of content that'll keep fans of the films happy for many hours, especially younger gamers who may well overlook some of the flaws. It's a shame then that the game's poor performance, lack of polish and often unfair difficulty level make it that much harder to recommend to anyone else.
Valkyria Revolution's biggest crime is that it is utterly dull. The tonal changes to the narrative, and to the combat system, are completely pointless, and not only do a disservice to the Valkyria name, they render it meaningless. Such are the differences between the two titles I don't understand why they bothered to sully the series' fantastic reputation with this release.
Though I remember having a huge amount of fun with XII when it came out, it's always been Final Fantasy X that was ‘my' Final Fantasy game growing up. However, having replayed them both again in remastered form, it's clearly XII which comes away the winner. A wonderful remaster with welcome enhancements, it's remarkable just how fresh, fun and involving Final Fantasy XII feels over a decade later, with elements that still feel modern in a franchise well known for hanging onto the past.
The release of Stormblood only cements what some players have known for a very long time; Final Fantasy XIV is a phenomenal MMORPG. The structural changes to combat and PvP, as well as the two new classes, introduce plenty for both veterans and newcomers to sink their teeth into, while the emotionally charged central campaign is easily amongst the best the franchise has offered in years.
The Golf Club 2 improves on the original in every way, and most importantly it plays a fantastic game of golf. It's a shame then that there are still some technical hiccups, as they do take some of the sheen away from it, but I don't doubt that HB Studios will continue to improve on what has clearly been a labour of love, and one which shows that sports game development isn't solely in the realms of the biggest publishers.
There are still plenty of reasons to tune in to Telltale's Guardians, but this is a B-side rather than a hit single.
Bringing motion controls back with a bang, ARMS can feel surprisingly retro, yet it also fits in perfectly with Nintendo's modern twist on gaming and the Switch. ARMS exhibits Nintendo's flair for game design to its fullest, confidently taking a well-known genre and injecting it with colour and character to craft something that's inimitably their own.
Wipeout Omega Collection pulls together some of the series' most recent highlights and uses the power of the PlayStation 4 Pro to keep the franchise on the technological bleeding edge – and it does so in spectacular fashion. This feels like far more than a tentative step towards a fully-fledged new entry, proving that as long as there's PlayStation, there should be Wipeout.
NBA Playgrounds gets so much of the setup right, often reawakening the spirit of the NBA Jam series, but it fumbles some of the finer details with needless complications and lacklustre AI. As a solo experience there are much better ways to spend your money, but when it comes to multiplayer NBA Playgrounds is so very nearly shooting nothing but net.
Fire Emblem Echoes: Shadows of Valentia manages the remarkable trick of remaking one of the oldest entries in the series, and making it feel fresh. The major differences from the other 3DS games may take some getting used to, but long time fans will relish the return of some purity to the tactical action, while this is easily the best-told story the series has ever seen.
Forza Horizon 3's Hot Wheels DLC is something of a missed opportunity. Visually spectacular, but adding virtually nothing to the core Horizon 3 experience besides some new-found problems and annoyances, fans are arguably better off sticking with the tarmac/dirt/sand of the mainland.
Dragon Quest Heroes II is an enjoyable hack and slash sequel with a great array of characters and enemies. It continues on the good work of the first title in conjuring the feel of the Dragon Quest series, but it's still just a Musou title underneath it all with all the repetitive combat that entails. While the RPG elements add a nice level of customisation, it can all feel a little too prescribed to be truly enthralling.
Wonder Boy: The Dragon's Trap is a perfect example of a remake that's been done for reasons beyond simple material gain. Lizardcube have clearly put everything they have into making it unerringly respectful of the original – for good and bad – but this has all the look of a gorgeous modern indie platformer, while retaining the old-school gameplay that made it so memorable the first time around.
Despite some technical issues brought about by Cities: Skylines' transition to Xbox One, it remains an enthralling city builder, and one which has virtually no competition on console. The most keenly felt loss is the ability to fast-forward through time, but for those who succumb to its more relaxed pace, Cities: Skylines is liable to remain the best home console city builder for some time.
Enigami's attempt to craft a full Action-RPG experience as an indie developer deserves praise, and, visually at least, it comes close to aping its peers. However, a meaningless story, awful dialogue, irritating combat and an utter lack of pace sees it come up short in every other area that matters.
Telltale have crafted their own story from the Guardians comic-book lore, while keeping the flavour of the hugely successful movie. There are plenty of nods to both, and fans on the lookout for Knowhere, the Kree and other notable characters from the series will likely be more than happy. This is still a Telltale game though, and there simply aren't any new mechanics to be found here that'll convince detractors otherwise.
Aaero is a new beginning for rhythm action games, as it draws on the genre’s past strengths and makes them its own. It has a different outlook – completionists may balk at the improbability of a ‘perfect’ run – but equally that could make it all the more alluring to those looking for a true score attack experience that doesn’t give up its wares so easily. Aaero’s setting may be apocalyptic, but its outlook is full of hope for a genre that still deserves its place in the here and now.