Ben Robson
As a story it's fine, but as a game I expect so much more than what's on offer. Perhaps if the developers had invested in making an audiobook rather than a full-on videogame, they would have produced a better product.
One of the most polished, well thought-out indie titles I've played recently featuring a solid theme, beautiful visuals and a learning curve that'd rival you-know-what… yeah, I reckon you should try this one.
There are good ideas here, but I wouldn't say the game is worth playing. Even if you are a survival game nut or seriously invested in long, drawn out stories, I'd probably recommend against grabbing this one.
Charming visuals, puzzle solving, medieval fantasy, there's literally nothing else you need in your life. I had a few frustrations here and there, but all in all TSIOQUE felt so worth my time; grab it for a rainy day, curl up on the sofa and prepare for a game best experienced first hand.
The game encapsulates the frustration and confusion that I have often heard Kafka's work draws upon. Unfortunately, these things work about as well in a videogame as a dollop of jam does in a classic novel. I'd avoid unless you really like the author.
A unique, technically impressive and mechanically sound addition to the metroidvania subgenre. Hollow Knight is a great challenge, not lacking in any of the quality expected of similar, yet higher profile titles.
It's not bad as such, just not particularly challenging. Adam Wolfe does some interesting things to keep the player involved, but fails to stimulate in the way that this kind of fiction really should.
A combination of complex characters and gameplay makes this one as satisfying as it is enjoyable. Even if you haven’t played any of its predecessors, Tales of Berseria is more than worth your time.
It’s short, but worth every second of your time. This version is somewhat more forgiving than the original, much to my disappointment, but the visuals, atmosphere and narrative come together to create a particularly impressive experience.
One of those games that can be appreciated regardless of how long it’s been around – Xanadu Next makes some brilliant use of videogame elements that we have all come to love, and although the player often lacks meaningful choice the game is never truly restrictive.
Alone with You is a game in the same way that a statuette is a doorstop – it works and it's interesting to look at, but it would be better off doing something else. This title's compelling writing is let down by its monotonous gameplay, and I'm just not willing to endure one to enjoy the other.
Don’t be fooled into thinking it’s just a smutty knock off of House of the Dead – this one has solid gameplay, an enthralling narrative and enough content to last you at least until your loved ones get home.
Defect is a thoroughly enjoyable game that hasn’t changed all that much since I last played it. Designing a ship knowing that you’ll need to kill it later introduces an interesting conundrum to an excellently executed spacecraft toolkit.
It looks good, it feels good, but a lot of this game doesn’t quite sit well with me. Lost Sea is a slow-starting but otherwise functional Roguelike that I’d definitely recommend – just remember that NPC abuse is wrong.
Blood and Wine held all the components to make a great final adventure, but failed to truly capitalise on any one of them. If you’re looking for a good final experience to cap off your monster hunting career, go finish Hearts of Stone again – this one’s rather underwhelming.
N.E.R.O. fails at generating an exciting or mentally challenging experience, but it really doesn't try to. This visually stunning title places a great emphasis on its narrative, which is both uplifting and devastating – you'll be thinking about this one for a long time afterwards.
Although fun for a little while, Blood Alloy lacks variety and fails to capture the player’s interests. At its best, it’s a fast paced run ‘n’ gunner that fails to explain itself; at its worst, it’s dull, buggy and makes use of cheap techniques to keep players torturing themselves.
This unique and charming take on the rougelike subgenre has a huge amount of potential, but is unfortunately marred by dull gameplay mechanics that are uninteresting and don't work in their current form for what it's trying to be.
Despite spending most of my play time watching characters talk or travel from one side of the screen to the other, The Banner Saga includes an enthralling narrative and makes use of some inventive combat mechanics.
Quirky, fun and with a tight focus on player freedom, Divinity: Original Sin stands out as one of the more interesting RPGs, even if it lacks the story to match.